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It's not particularly revelatory to point out that this project has been generated largely by LLM (claude most likely, given the CLAUDE.md in the repo).

Also looks like a bit of introspection has happened ... https://github.com/duanebester/gooey/blob/main/docs/architec...

I wonder if this is just what we get now: low quality code, expressed rapidly. We are excited by the promise only to be disappointed by the reality of the implementation.

There are still a few new things around that are carefully and thoughtfully developed and put out into the world. zig itself. MitchellH's ghostty. And there's still all the older foundations of really wonderful, robust, software created by people like Linus Torvalds and couple of generations of open source devs, that applied great skill, ingenuity and hard work to produce the very best software.

But I fear that I'm in for a period of lamentation as we get wave after wave of promising sounding developments, but where the reality is low quality, LLM generated crap that you really shouldn't use if you want secure, stable performant, production-ready software.

Seems like perhaps we've been through a golden age of really great software and that now it's coming to a close.

(edited to fix spelling)

We're in the messy transition period where our old indicators of a promising GitHub project are too easily replicated by someone letting Claude Code run for a few days.

A year ago it would have taken someone months of nights and weekends effort to get this much code up and running. That person would have developed a good intuition for the architecture and where it should go.

Now Codex or Claude can bang it out in a couple days. You can try to have it do spec documents, code reviews, and cleanup passes but with today's tools these projects reach a point where it's just a swirling mess of pieces duct taped together in a way that passes tests. In my experiments, you quickly reach a point where the usable context depth (which is less than the 1M limits) keeps overflowing before you can get usable refactors in, and you're just going in circles. I know it's theoretically possible to avoid these problems, but in practice you get spaghetti projects like this.

Funny you mention ghostty since they use a lot of AI, but they review and make sure they understand every line.

There should be some way to measure (and display) how much of a project is understood by the humans behind it.

To be fair, "excited by the promise only to be disappointed by the reality of the implementation" describes ~95% of my experiences with all software over the last 20 years. In fact only a few exceptions really come to mind - git, treesitter, ffmpeg, and sqlite.
That plan smells AI generated:

> Gooey is in better shape than most ~140 KLOC Zig codebases — every directory has a mod.zig, namespaces are layered, and core/interface_verify.zig provides compile-time platform-backend checks. But the architecture has drifted in a few

I too have used AI to plan cleaning up its own mess, and this self-congratulatory prose is extremely consistent ("every directory has a mod.zig", whoop dee woo!).

In my experience, AI is largely incapable of fixing its own mess to an actually competent degree (and full disclosure: I still ask it to, not pointing fingers here) and it's probably due to it walking on egg shells around its own feelings. I've had to tell it to completely change course during cleanup at least 30 times this week.

Also: https://xcancel.com/mitchellh/status/2060088112257372610

I find it quite dishonest as github stars used to be (and maybe still are?) the measure of an open source project popularity, and these big, flashy LLM generated repos seem to always get a bit of attention

Have seen it from jobseekers trying to boost their profile with fake projects, founders trying to make their product more attractive to VCs, consultants trying to advertise their services...

I don't always have time for OSS, but every PR I've ever sent has always been hand written, and tested, and has taken into consideration the project coding style and architecture choices – I don't like this new world where developers can't even be bothered to write the docs.

Have you found evidence that the code is actually low-quality, or is that just an assumption based on the fact that it's evidently largely LLM-generated?
You don't think people have anything to do with the poor implementation? The Golden Age of software already happened? Uh huh, right. This comment reminds me of how people used to speak of Geocities and the early Internet.
This looks good. But the thing that always lets me down on UI frameworks is how much freaking work it is to get something on the screen. My first language was Borland Turbo C++. It was so comparatively simple to do stuff. If I want to write a circle on the screen its just this:

#include <graphics.h> #include <conio.h>

int main() { int gd = DETECT, gm;

    initgraph(&gd, &gm, "C:\\TURBOC3\\BGI");

    circle(320, 240, 100);

    getch();
    closegraph();

    return 0;
}

Making some shapes and forms wasn't that much work either.

If I think back to VB and Windows (whatever it was then) making a basic window, form and some buttons was so simple and easy, they even made GUI builders because they were so good.

Somewhere along the lines GUIs became overly complex to implement.

OK, but what about actually using a GUI toolkit to make an actual application?

You can optimize a library to make it comparatively simple to draw a circle on a screen. But that tells me nothing about binding state, signals, styling, widget hierarchy, etc. Maybe these frameworks look complicated to you because doing something more than drawing a circle is actually more complicated.

So VB6 or earlier is what you are probably remembering, and VB has a fascinating history as it started life as a wysiwyg design tool before it was attached to any language.

However, you need to remember that these simpler tools were a product of a much simpler set of requirements. Fixed themes, fixed screen size, fixed aspect ratios. I imagine a wysiwyg editor that gives you all the power of, say, CSS, and yet remains simple for simple things, sounds like a much more difficult task. I haven’t worked on UI in 20 years, so maybe such tools do exist.

Latest way to do native Windows GUI in Rust is pretty cool:

https://www.reddit.com/r/rust/comments/1tql7uf/microsofts_wi...

This is what you can with Qt:

    #include <QApplication>
    #include <QWidget>
    #include <QPainter>

    class widget : public QWidget {
    void paintEvent(QPaintEvent*) override {
        QPainter(this).drawEllipse(QPoint(320, 240), 100, 100);
    }
    };

    int main(int argc, char *argv[]) {
        QApplication app(argc, argv);
        widget w;
        w.resize(640, 480);
        w.show();
        return app.exec();
    }

It doesn't seem too complicated to me.
100% Agreed. My first language was LibertyBASIC. It had everything a kid could want to make a paint program that had (at the time) more features than MSPaint, or whatever little game. Menu bars, undo/redo, dialogue windows, panes, sprites, sound, etc.

Compared to the effort:quality of something like tkinter, LibertyBASIC put it to shame! Not to throw shade, tkinter is perfectly fine but I don't think I would have cared for it at that age.

It also taught me how to pirate software, when I found out the borland compiler required to make .exe's I could give my friends was $200 :)

Ahhh a fellow Borland Turbo C++ Dev (we weren't called Devs back then!)

I agree. GUI these days are largely driven by how HTML works and we now have a whole generation of UI Devs (frontend devs) who've never known any other way.

I missed the good old ways of GUI.

I know I must be underthinking this, but I really don't know why native toolkits can't just implement some codegen thing that takes XML and produces the above.

Like, all of that should be expressable with just

  <graph>
    <circle />
  </graph>
You might like raylib :) https://www.raylib.com/
At first I was very excited about this project. After reading the comments, I'm now deeply saddened by it... Given how much competition there already is in the GUI framework space, it's very difficult to see why something hastily thrown together by AI would get much traction. To really make an impact in this space, I think we'll need to see something thoughtfully designed that really tries to innovate in some profound way rather than just being more of the same
Zig still lacks a proper GUI framework that you can actually rely on.
Maybe I'm wrong, but I'm really skeptical about projects like this. 200000 lines of code addition in 3 months, basically 2000 lines per day. I don't think any human brain is capable to handle such cognitive complexity, unless the code is all plain data get/setters, which any framework is certainly not. For me a good way to use LLM is to learn how to build something big by writing a tiny one with it. But this only gives a shallow understanding of a big system. For any critical complex system you want to maintain for a long time, LLM is in no way a good choice.
Interesting project, but needs documentation. In particular, what's the model it uses? I.e. how are events, state, etc. handled? Normally I'd just work it out from the code examples, but the example in the README is over 200 lines which is too long for me.

(Don't tell me here. Make your docs better, so everyone benefits!)

Sadface :-(

(Author of Gooey [1], a GUI framework for WebASM in Go)

[1] https://github.com/cookiengineer/gooey

I also have one [1]. It's a good name :-)

[1]: https://github.com/creativescala/gooey

I have also found a UI framework in C++ with OpenGL named Gooey (2008-ish).

And in early 2000, I was in a mailing list for designing a successor/replacement to X11, code-named "Gooey" that never went anywhere.

ooof I did have the nagging feeling I had seen a gui thing with that name before.
This is great, we need more of this. It's high time we began to escape the dark ages of rule-by-Electron. See Bitwarden's recent fumble of a redesign.
I take it back. This project is pure slop https://github.com/duanebester/gooey/blob/main/docs/architec...
I was really eager to use those new frameworks until a recent HN comment raising how power-hungry and wasetul these were for most of their usage (terminal, forms, tui), and now I think it will probably be seen as ‘bloat’ in the future.
Using an AI-generated GUI framework written in Zig (a lang with no safety guarantees despite being quite helpful to human devs) is a brave decision.
It is great to see the Zig ecosystem growing, even though it was achieved by AI. I wish humans had done it, but I do not wanna start a debate between those who arent fans of AI and those who are.
yep, dripping in AI.

It's a real problem, so many projects are adding features at breakneck speed, but with so many bugs and so little understanding.

Maybe that's just how it all works now, but I don't like it.

Another Zig GUI project that people might be interested in is DVUI:

https://github.com/david-vanderson/dvui

DVUI is I think the most mature zig gui project, and a very good immediate-mode approach imo. Here's a recently released open source project built on DVUI in zig: https://fizzyed.it/
I wasn’t clear from the description if text rendering is GPU accelerated, or in my case drawing quads from an atlas of characters in a texture is probably more efficient.
> Inspiration

> GPUI - Zed's GPU UI framework

Cool, but a comparison would also be very helpful.

If I decide to make a GUI app with Zig, how do I choose between Gooey and GPUI?

So far, all I know that GPUI is more mature and has at least one successful project built with it, so...

Also:

> Gooey: Turn (almost) any Python 3 Console Program into a GUI application with one line

> https://github.com/chriskiehl/Gooey

GPUI is written in Rust, so in this specific case the decision is already somewhat made for you.
If I remember correctly, Zed's framework didn't set the goal of being able to draw arbitrary graphics/UI and by constraining that, it basically managed to represent everything with quads and distance fields in shaders, which reduced draw calls and GPU state management to a minimum.
> how do I choose between Gooey and GPUI?

GPUI is for rust, not zig

I mean GPUI is rust and Gooey is Zig so if you wanna do a project in Zig you probably wouldn’t choose GPUI.
"Rewrite GPUI in Zig and make no mistakes" ahh moment. I will never trust software that is written by people who don't understand anything and just generate slop. You have a powerful tool that can help you understand how things work and improve your skills. You can explore huge codebases and find exactly what you're looking for without wasting hours digging through code. Instead, you choose to generate ai slop.
More visual examples are sorely needed - I could only find a small (toy) example of a dialog, that didn't seem to showcase many of the framework capabilities.
This is great.

Show me the GUI! We are gonna need more than a couple pics of chat-zig.

Could have named it Zooey
Nice work but honestly I haven't seen convincing arguments for writing medium to large GUI applications in a language that has no automatic GC.
Yavos - yet another vibe coded shit
I have to say it: Zig devs are on another level