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Ask HN: What are you working on? (June 2026)

by david927·2mo ago·1149 comments·view on hn ↗
What are you working on? Any new ideas that you're thinking about?
1149 comments
I continue to work on my city builder game Microlandia, launched here in HN ~6 months ago. I originally predicted a few dozen urbanism nerds would play it, but now almost 10,000 copies sold. I'm still a solo developer but now I collaborate with 2D, 3D and music artists. Which is good because the original art that I drew myself for the launch was horrible.

I'm currently working on modeling energy, climate and new policies like universal basic income

https://microlandia.city

Based on the general reception you get almost every time you mention this on HN, you really should make your own text-based forum available as there is a ton of us interested in diving into the game mechanics, your plans and general ideas a lot more than probably HN could support.

Let me know if you're looking for an experienced web dev who can help you with all of it ;)

That's brilliant. And 10,000 copies! Woot, look at you go! Very well done and I think it looks great. It gives me hope. I'll go make it 10,001.
For reference, here's the original post:

Show HN: Microlandia, a brutally honest city builder (https://news.ycombinator.com/item?id=46137953)

This reminds me of what "Hell Mod" did to Diablo I: Basically reinvented the game as it would have been if Blizzard hadn't been constrained by money or time, and knew what worked from their sequels.

Only to Sim City.

I'm working on a game myself. Mind if I ask:

- How difficult was it to get on Steam and other vendors?

- Are there any artists you'd recommend working with? I need a 3D/Blender artist, especially.

I'm really interested in how the landlord/land price logic works, as it would be key to building a realistic city where higher income earners live closer to CBD, etc. Are there slums and ghettos? Gentrification? The promo shows single detached houses seemingly quite close to city center.
I like that it's non-serious and contains jokes throughout the user interfaces. Reminds me a little of Airline Tycoon's non-serious/joking nature, and Theme Hospital if going further back in time. It makes the game fun rather than a boring simulator some city planner would use for work.
This looks great. I've had a quick look through the docs and can't see anything about bikes under transport, or, under housing, anything relating to modes of tenure that aren't private rentals (e.g. Vienna-style social housing, housing co-operatives, or private ownership). Would be lovely to play around with those variables.

Also, for finance, is there a particular reason why the finance sector calculations look quite simple (on the face of it, at least)? They seem only to be a percentage lift based on aura, rather than anything resembling any number of complex sectoral dynamics, from full rentier-financial domination to prudent support of industry/services.

Congratulations on releasing a game! It’s beautiful, looks like a mix of voxel art games and sim city

When I get time I want to buy it and play it :)

Do you work on it full time or do you have a day job too?

I’m continuing to work on my daily word game Tiled Words!

https://tiledwords.com

I checked my analytics recently and over 100 people have 100+ day streaks which kind of blows my mind!

I released custom player puzzles which has been a lot of fun! I’ve gotten dozens of submissions that I’m working through. People are submitting really clever and interesting puzzles. It’s fun to get to solve puzzles I didn’t make myself! There’s more I want to do here (featured puzzles, categories, etc.)

https://tiledwords.com/player-puzzles/page/1

I think I’ve also tracked down an issue that was causing the game to crash on older iPhones. I’m having playtesters run through it now and hope to deploy tomorrow. (Switching some positioning rules from CSS transforms to SVG coordinates)

I recently made some puzzle brainstorming tools using the Datamuse API which have been very helpful for brainstorming words related to a theme.

I’m starting to debate some monetized features. So far everything is free but it would be nice if my wife and I could dedicate more time to this. If I could get a few thousand dollars a month in subscriptions my wife could quit her job and focus more on puzzle creation and improving the game. If you play and have ideas for features you pay for I’d love to hear them!

Opening a new maker space in Berkeley, July 3rd Noon-Midnight. Founded by 2 guys in a basement 9 years ago. Now opening it up to the community of local makers as a non-profit 501(c)(3). 3D print, laser cutters, CNC, full e-bench. https://eastbaymakersclub.com
Been learning electronic PCB design the last few weeks while retrofitting some IKEA window shades for Zigbee enabled motorization.

I've really enjoyed the journey of 3D printing and being able to create all kinds of mechanically useful things over the last few years, but I had always wanted to go even further and incorporate some non-trivial custom electronics.

For this project I had a space constraint for the motor controller board, so while I could have probably hacked together a working perfboard, it just wasn't going to be satisfying. So I finally took the plunge and spent 40 or so hours in KiCad learning how read IC reference documents, picking components, and of course, doing the PCB trace layout.

It's really just a 12v→5v buck circuit, all the plumbing and ancillary components for connecting a ESP32 module to a couple motor driver ICs, and some headers, but it is completely mine!

Just got 5 of my boards in the mail from JLCPCB the other day (insane turnaround, less than a week) and was very happy to find that the entire circuit worked perfectly! I did spend a fair amount of time going over the design with Claude though, so I think that paid off (the kicad files are plaintext, so it made easy work of understanding what I was doing).

Still putting together the repo here, but I'm hoping to make a little blog post out of the project too :) https://github.com/evanpurkhiser/HOPPVALS-MRF-01

I'm working on Hiring Method (https://hiring-method.com).

After 1.5 years of development and two exhausting pivots, I’m incredibly happy to finally have our v1 live!

While most of the HR tech is rushing to use black-box AI, I built the exact opposite. It's a transparent, math-driven fitness engine. It extracts objective data from CVs and calculates how well applicants match requirements, letting you see the reasoning behind why someone scored an X%.

If anyone here builds in the HR space or regularly hires engineers, I would absolutely love your feedback or a roast of the landing page.

PS This is a project of immense importance for me, I've been working on for past ~2 years, I'd appreciate to know why this comment is flagged.

I am making Cargo for C. I have 3/4 of a working demo; the tool can build itself, including some non-trivial dependencies which I've ported to build natively with the tool (instead of wrapping their Make or CMake or whatever).

The pitch: It's insane that we have to pull in Python or Lua to build C code. CMake is an abomination against god that has become usable in spite of itself. Zig cc is proof that this entire ecosystem is an embarrassment. My tool gives C projects a TOML manifest, and builds scripts written in C and JIT compiled by the tool. Now, you can write build scripts in the language itself, pull in dependencies you wanted to use anyway.

It also provides a stable ABI. There's an HTTP-backed index and a Git-backed index. And it generally does the same thing for C that, say, Bun did for JS/TS. You'll be able to run C files from source and have the entire ecosystem available. You'll be able to trivially generate single file static binaries, or dynamically link to an older glibc without arcane tricks. It will fix C.

I'm also still working on my "what if we wrote a real standard library for C"; I added some feedback I got from the release.

https://github.com/tspader/sp

Still plugging away at Breaka Club, where kids take photos of their hand drawn art and build games using it. Starts out as no-code, photograph an AprilTag and it imbues the image with functionality.

https://breaka.club/blog/why-were-building-clubs-for-kids

We also teach kids visual scripting in Overcooked 2!, allowing kids to code their way through the levels of an existing much beloved game:

https://youtu.be/ITWSL5lTLig

I'm running an in school pilot this week (Lunch time school club).

The tech stack for the main product is honestly pretty intense at this point with full multiplayer support, offline play, transitioning from client authoritative to joining a remote server. Built atop GodotJS, TypeScript bindings for Godot, which I maintain. Huge monorepo with over a million lines (yes, I'm aware that's NOT a good thing), and GodotJS itself is not included in that.

My wife and I are working on a math/science/CS-inspired jewelry business.

We try to create pieces that stand on their own aesthetically but have a hidden meaning. We currently have two styles: lambda calculus based pieces (we depict the lambda/Tromp diagram) where we have Y-Combinator earrings (well, strictly speaking they are one beta reduction away from Y-combinator. Aesthetic oblige) and a pendant depicting a lambda expression computing Graham's number. The other style is quantum computing circuits, based on quantum computing research my brother (a physics professor) is doing: a pendant that is actually a non-local controlled-NOT gate.

I wrote a tiny DSL to describe the jewelry pieces, and an interpreter to produce CAD files. We then either 3D print them or have them produced by lost-wax.

We are 200% out of our comfort zone (and love it): I know nothing of front end dev, payments, or anything like that. The diamond district in New York is a neighborhood we normally actively avoid, but if you are forced to go there it is fascinating (people examining diamonds on the corner of the street, others in fur coats in summer straight out of a mafia movie...), and especial marketing. Jewelry is a completely saturated business (luckily we are not doing this to pay the rent); we think we have a unique angle, but we are still figuring out the target audience (if there is one).

Store: https://studio-galois.com/

After getting the top spot in What Are You Working On in Feb 2025 ( https://news.ycombinator.com/item?id=43157056 ) I started a company on that idea at https://getcomper.ai . After solo building for 11 months I found a co-founder, got an angel investment, then got some ex-Miro folk on board and we are now building the product at breakneck speed.

We're a collaborative canvas + context engine for all the code and docs in your company, with a zoomable UI + CLI , where you can collaborate with your co-workers and agents.

We map technical debt, agent readiness, code complexity, security scanning, bus factor and more, so you can easily see how all the software in your company runs.

One of the most complex things is our incremental git blame engine built on top of GitOxide, as our backend is fully built on Rust. Our frontend is built on PixiJS so you can explore at gaming speed with 60Hz refresh rates.

Recently we sponsored Rust Week in Europe and a hundred or so developers tried our mini-game which is GeoGuessr for code, and got rave reviews. Future is looking bright!

I'm finally fulfilling a childhood dream of restoring a Heathkit oscilloscope. I managed to nab a functioning IO-12 at the thrift store for $75!

Don't tell my husband that I spent more than $200 on parts and supplies for it.

I've wanted a Heathkit since I learned about them as a teenager, and this is the first one I've ever seen in the wild. The original owner left the date he assembled it and his callsign written on the inside! I looked him up and he died in 2013, but by sheer happenstance I'm restoring it 58 years to the day that he initially built it. I got super lucky with this unit because as far as I can tell, it's only been run a few hours in its entire life. I really only have to replace aged components because they're physically breaking down, I expect the thing will outlive me once I'm done with it. Can't wait to hand it off to a bewildered young EE in another half century.

I’m working on an open cave registry for the Western Tatra Mountains.

The Tatras may look solid from the outside, but our mountains are hollow inside - and there is still a lot to discover. The project brings together cave survey data, entrances, maps, and terrain models into one open spatial dataset.

3D model: https://dlubom.github.io/Jaskiniowy-Kataster-Tatr-Zachodnich...

Repo: https://github.com/dlubom/Jaskiniowy-Kataster-Tatr-Zachodnic...

Feedback is welcome, especially from people interested in cave mapping, GIS, open scientific datasets, or underground worlds in general.

This is the first year I made more money selling art than I did freelancing web dev. I just incorporated and formalized my web dev business (https://lcdbmg.com). A couple of weeks later I got a booth at an art festival and ended up selling many prints (https://lucidbeaming.com). I think the universe is telling me something.
4 years later and I'm still working on ntfy. Trying to make push notifications easy as pie. I would have never thought that it would blow up like this. It's still a lot of fun, and I've learned a lot. Thanks everyone for your support and for your amazing ideas and contributions. Open source is awesome. HN ist awesome. https://github.com/binwiederhier/ntfy
I'm not working on anything that interesting at the moment, but I just wanted to say that these threads are absolutely my favorite part of HN. Just so much creativity and hard work on display.
[NO-AI]

My wife and I continue to work on Uruky [1], a simpler Kagi alternative, based in the EU.

Last month we launched image search (got out of beta this month), added our own index and crawler (via Uruky Site Search [2]), and reached 100 monthly active accounts (we’ve passed 150 now)! You can also see a privacy-focused independent blogger wrote about us [3]!!

You can check out the main differences between Uruky and Kagi, DuckDuckGo, SearXNG, etc. in the footer (right side), but one huge difference is that with Uruky, after being a paying customer for 12 months, you can download a copy of the source code (licensed as BUSL into AGPLv3 in 2 years — a suggestion made here in HN)!

You can also now get a free trial for 2 hours when you signup if you pass a proof-of-work captcha (another suggestion made here on HN, and it uses a local Altcha).

Our main challenge continues to be discoverability and outreach because we want to do it ethically. Ideas are welcome! We’ve been sponsoring open source projects, open source maintainers, and indie, small-web, and privacy-related websites and applications.

Feature-wise, for June we’ve already added a ton of personalization and privacy-increasing features like URL rewrites, cash-by-mail payments, and anonymous vouchers! Upcoming is partnering with ProxyStore to sell vouchers (we’re currently in talks for this), so you can buy vouchers with XMR/Monero or other cryptocurrencies. Then we’ll be looking into increasing our own index, focused on indie/small web.

Thank you for your kindness!

[1]: https://uruky.com

[2]: https://uruky.com/site-search

[3]: https://theprivacydad.com/interview-with-the-engineer-of-uru...

3 hours trying to remove an oil filter from tractor. Chain clamp mishaped it, I ended up shredding it, ripped out the innards, all the tin down to the intake rim (yes, shredded metal everywhere) until finally used needle nose spread open in two of the intake holes and a plummers wrench for torque finally loosened it.

Reading Brand's quick little life changer kept me going with surprisingly few cuss fits:

The Maintenance of Everything: https://search.worldcat.org/title/1511798465

Thanks, Stew!

I fell down the rabbit hole of voice transcription about a year ago, always had a love for utilising fine tuned LLMs so have put two and two together and built https://whistle-enterprise.com. The biggest challenge being it all running on CPU with the target device being your low to mid spec office laptop that's a few years old (I5, 8gb RAM). All nicely packaged together in a single completely offline selfcontained app that you just install and run (no environment setups, packages to download, models to download etc).

One of the hardest parts I've found is the diarisation (who said what) side of things. Trying to tune this and have it working in a way that doesn't absolutely grind the laptop to a halt or take forever to complete has been _hard_ but also extremely rewarding.

Another part has been the fine tuning side of the Phi-4 model, I'm on version 10 now, getting that pipeline down was a journey in itself, but I've got some great results. I wrote a bit about it in a comment here - https://news.ycombinator.com/item?id=48385906#48389625

I absolutely love working on this, I still wake up and the first thing I think about is voice transcription pipelines (sad I know), but I'm excited to see how much further performance and utility I can squeeze out.

I've been working on releasing an app for maintenance tracking for home. I've always had problems with having in my calendar to replace a battery in my chicken coop every year, then things come up and I end up replacing the battery a few weeks later, so I have to go and change my calendar event. Or fertilizing my hops every two weeks only in the summer. Then in the winter I am getting notified every two weeks. So I built a simple app for tracking those with floating repetition and seasonality. [0]

Also recently got a lot of home VHS tapes digitalized and always had trouble with playing from Google drive or finding the right video. So I just built a webapp this month to split the videos into clips, transcoding it for better streaming, Google casting support, and tagging for search. [1]

[0]: https://upkeepnest.com [1]: https://heirloomreel.com

I've built tons of things but next to zero adoption. Its SUPER easy to build now, near impossible to get people to use your things. As long as you are getting value out of them... that is all that matters. At least that is what I tell myself.

https://thepublictab.com/ https://tryfinn.ai/ https://travelerscodex.com/ https://github.com/govapi-rb https://chamomile-rb.github.io/ https://houseguessr.io/

Mainly https://www.vaava.app/ is a baby tracking/logging app I originally built for myself, now available on both app stores. All the user generated data is stored only on device and is transferred in local network to users who you have paired the app with. There is 0 behavioural analytics, even the crashlytics are 100% optional.

There is a couple of semi-unique features; you can use your voice to dictate and generate events (feeding, sleep etc), you can also scan documents for growth measurements.

You don't need user account to use it, there is no subscription, the paid features are available behind a single purchase for lifetime. Still, like 90% of the features are available for free.

Also https://www.athilio.com/ privacy focused, highly customisable personal data analytics for your Oura, Garmin, Polar and Apple Health (ios port coming soon). Of course there is couple of AI features (with a single switch to turn all off), originally those were built just so I would learn how to embed agents in sw products myself. The whole app was originally built for personal use to fix missing features in the manufacturers own platforms: - Period over period comparisons (this month vs this month last year) - Comparing different metrics - Customizable graphs and other widgets - And of course combining the manufacturers metrics (oura for sleep, garmin for training etc etc) Existing solutions for this kind of software seem to have focus on social (strava), or coaching (training peaks), or they are just straight up crazy expensive with their paid tier (both tp and strava for example).

I've been thinking a lot about soul cultivation as a concept, and the general structure of the soul, and doing a bit of writing on the topic. I feel like this topic is surprisingly under-discussed and under-explored relative to how impactful it is. By soul I mean "the part of you that is an observer", in case this isn't clear. I think a lot of discourse gets caught up with metaphysical speculation instead of focusing on what is there and what is knowable.

Most recently I was also probing people about how they conceptualize of the soul, making my own drawings, and asking others for drawings. If you have a few minutes I would also be interested in seeing how you would draw a soul, given pen and paper or equivalent materials. It often feels like for a lot of people the concept of the soul gets comingled with very confusing definitions.

There's a general problem where certain concepts become so overloaded that just disambiguating and clarifying what is meant becomes a challenge. I will note that if your first thought or question is whether the soul is even real, you might be confused about the definition or we might be referring to different concepts.

A small thing I've been building as an antidote to doomscrolling. Open a new tab and see a public domain artwork from a real museum: https://toregard.art

Mostly I wanted more art and colour in my workday - something to look at, learn through and draw inspiration from in the moments between meetings and code. You can create an account to save your favourites and curate your own gallery. Just released collections that you can make public.

Art from: The Metropolitan Museum of Art. Art Institute of Chicago. Rijksmuseum. Cleveland Museum of Art.

I’m working on a tensor computing language/compiler called i with a simple explicit scheduling model (loop splitting, loop ordering, input “staging”). These mechanisms alone are enough to express complex algorithms like FlashAttention, generating target code with techniques like loop fusion, minimized intermediate allocations, and “online” reductions.

Right now there is a runtime and compiler targeting C, written in dependency-free Rust, and a minimal Python frontend. The project is very much proof-of-concept stage so not yet fast. Working on a CUDA backend now.

The goal is to enable automatic discovery of FlashAttention-style optimizations which is not feasible with current compilers.

Very open to feedback/discussion from anybody interested in or knowledgeable about tensor compilers!

repo: https://github.com/ilang-dev/i

2 things:

The HN Arcade continues chugging along https://hnarcade.com

We now have over 150+ games!

Im also working on an ASO tool AppStoreSearch or AppsToResearch :)

https://appstoresearch.grahamyooll.com

Still early days. Im making it as I have a couple of friends who were not so thrilled with the tools out there specifically for the app store. They mentioned how important it was to their income to track the positioning of their apps on stores. If their app dropped to #2, that would be a huge hit to their income.

Happy to have any feedback - but its far from complete

During my 45 min commute to work I listen to podcasts. Over the last year, like most here, I have been focusing on AI and agentic engineering. The podcasts that I enjoyed the most profiled research papers.

In April I started playing round with generating a semi-automated pipeline with python and Claude to generate a private podcast that does a deep dive into AI research papers. I think it is really cool. It fetches papers, scores them based on novelty, importance, relevancy, etc., and then writes the podcast script. It then generates the show by using Eleven Labs voices and then puts it in an RSS feed that Apple Podcasts is ok with.

My personal expense for generating this stuff is a sunk cost, so in May I opened it to everyone via https://paperdive.ai/ It was really fun working with Claude 4.7, 4.8 and even Fable 5, to make the site and refine the pipeline. Now I put out about 4-5 episodes a day. I listen to each one first, then promote the "staged" episodes to my "prod" feed.

This weekend I just add weekly and monthly reviews. Claude will write the review and another instance will generate a script the converts the review into something (hopefully) easier to listen to.

Here is last week: https://paperdive.ai/review/weekly-2026-06-14.html And here is the review for May: https://paperdive.ai/review/monthly-2026-05.html

Now, during my commute, I listen to the individual episodes and the reviews - I typically run them at 1.5x to 2x speed. I have become a much better user of the AI tools by keeping up with recent research.

Two months ago I went full time on my indie game after just under a year and a half of part time work. I’ve been prototyping in Godot for about 6 years now, and finally had a game that my business partner and I were really interested in and felt matched the current market desires. It’s cozy world builder, drawing inspiration for Sim City, Rollercoaster Tycoon, The Sims, with an aesthetic influence of Stardew Valley, Animal Crossing, and the like.

This was very much a passion project and an idea I’ve wanted to see alive for decades, and also let me explore some tech I wanted to get deeper on. I’m bullish on the the tighter integration of CPUs, GPU style cores, and shared memory. Our game, LocoMo, relies heavily of GPU processing of entities under the hood.

You can see me do a walkthrough of the current state of the game here: https://youtu.be/NbB0DCX8Pis?is=vGEw5oTMu_W9f-zT

https://banksia.bio - I think private personal genome sequencing is an underserved market. I'm trying to start a "Mullvad VPN"-esque service where I as a provider do not need your personal information to perform the sequencing. Very much a WIP at the moment :)

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https://github.com/hill/lazyslurm - a terminal ui for SLURM jobs (like lazygit but for slurm!)

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https://github.com/hill/pg_tamagotchi - a tamagotchi that lives in your postgres instance (mainly to learn about pg extensions)

I’m still building OneBusAway Cloud, which you can think of as being Heroku for public transit.

https://onebusawaycloud.com/

It’s a project of the non-profit Open Transit Software Foundation that we’re using to fund our other initiatives, like bringing real-time transit information to billions of people around the world.

Since last month, I've added a layer of polish to the product, added support for deploying a SMS and phone gateway to realtime transit information, and built out the marketing website to include solutions pages for higher education, SMS, and more.

All of this depends on a bunch of really cool open source projects we’re building, like Maglev, a Golang server that can power realtime transit apps. Maglev is already being used in production, and you can set up a local install in about 15 minutes: https://opentransitsoftwarefoundation.org/2026/04/setting-up...

The other OSS projects we have include: building data products, iOS and Android apps, web apps, a Pebble watch app(!), and too many others to list. See them all here: https://github.com/onebusaway/

We’re always looking for volunteers, especially people outside of the engineering disciplines: https://ossvolunteers.com/organizations/open-transit-softwar...

I've been turning my Media Viewer into a complete local first media ecosystem for automated tagging, a media server, phone swiping, and a web version of the viewer so you can access it remotely. https://lowkeyviewer.com/

The thing Im most proud of though is just the viewer, its designed to just open all the images and videos in a folder, and then there is no UI except a right click context menu, the list is a grid or a masonry layout that uses 100% of the space for the images/video so you can just navigate them. It adds anything you open to a local sqlite db so you can tag things if you want optionally. Also control modes that make sense for either a mouse or a laptop trackpad.

I'm working on a proposal for C++29 to extend `std::execution` by introducing a type-erased sender (P4223 https://wg21.link/p4223).

I discovered this week, while the paper was being reviewed by SG1, that I've accidentally stumbled into tackling a rather important problem. Senders as shipped in C++26 can really only express the async equivalent of inline functions because, except for `task`, all the standard senders fully encode the shape of their computation in their type. With something like the `function` I'm proposing, you can use senders to express async algorithms that are separately compiled, just like sync functions.

If the feature lands in a shape similar to what I've proposed in P4223R0, then I think an obvious extension is to modify the core language to support a newer kind of "coroutine" that allows you to define a sender with imperative code. My vision here is that we act on the observation that `std::execution` is a language feature implemented in the library by teaching the compiler how to turn imperative C++ with `co_await`s sprinkled through it into the corresponding sender and operation state. I think this would open the door to putting async object lifetime analysis and optimization where it belongs (in the compiler) without the overheads and inconveniences of C++20 coroutines. It would even let us apply the inliner to async functions when the compiler can see the body of an async callee, not just its declaration.

For now, my next step is to write P4223R1 to incorporate feedback from this past week's WG21 meeting, and continue exploring the design space around specifying sender attributes for a `function`—I'm thinking the current approach of specifying query function signatures needs to be replaced with a key-value object like receiver environments, but I'm not sure yet what consequences that change would have on the design.

I've been working on https://skaldmaps.com/ for a while.

Lets you explore, filter, and rank locations (ZIP/counties/tracts) in the US to find places to move to and/or invest in. ~470 attributes with tons of customization (e.g., distance to work or the nearest hospital) and a ton of custom attributes (so it's not just an ACS viewer :-) ).

Based on a prototype/real need I had when I purchased my current house. Generic "Top 10 ZIP codes" aren't all that helpful (unless you fit that exact niche) and existing tools were either hyper focused on institutional investors (that want to build a subdivison whether it makes sense to live there or not), unaffordable, or both.

Since it's HN, stack is React/MapLibre/go backend + tile cache, data work is done largely in DuckDB.

- Visual Guide to Number Theory: write up which explains the field of number theory in a visual manner.

- Reenvision technologies: simple software. Local first - no added complexity. Infinite scale without having to add 100 front-end UI frameworks: simple Python, CSS, and JS with SQLite. The design is absolutely breathtaking and beautiful and it is built people first (let's worry about scale later).

- Simple LLM: an LLM which doesn't need a GPU to function. It uses Hebbian learning with extreme compression and attempts to achieve 'reasoning ability' through using a in-built Prolog interpreter. It very much resembles a human being in it's 'thinking mode' so far but still far from perfect.

- Simple-Education: local first software for parents looking to provide home-schooling for their children. It makes learning easy and fun and uses best practices to maximise your child's chance of success.

- About a dozen other projects which I've started but I need help on. If you want to team up -- I will give you equal equity in my start-ups. I cannot offer you a salary though I'm not at the point yet where I can do that: but I will give you equal equity in anything that you want to work on together with me. I have over 100 different million dollar ideas that will make us wealthy if you want to join my team, so PM me if you're interested.

Working on my version of Dynamicland. Today I got this small thing working where I can now live-edit the behaviour of the editor script, see https://www.youtube.com/shorts/ZjxPIv-XwoU

Repo is here if anyone wants to have a look: https://github.com/deosjr/unreal-talk

And a browser-based version can be found here: https://deosjr.github.io/dynamicland/live

An offline-first app to make life a little easier for someone I love and her caregiver. She's been diagnosed with stage 3 pancreatic cancer and food has been a bit of a nightmare for her. Her partner is also not very skilled with cooking, so helping them make this easier is my gift to them. Not a medical device, just a food logging and logistics tool. The privacy aspect of this is very important, so

I am so careful not to let anything not heavily encrypted touch a network request. Sync is opt-in, offline is default. This is very challenging for me, but I want to help her the best way I know: building software for humans.

I made a book, Simple Machines Made Simple, and I got about 11k copies shipped to my house about two weeks ago. I'm now trying to fix all the books and get them shipped out. They are books with little mini demos in them, and about 80% of the books need some type of rework. So it's going to be a long few months.

I also made Computer Engineering for Babies which I've posted about on here a couple times before.

https://hackylabs.com

I'm building a P2P distributed computing mesh that runs in the browser. It's a TS library that provides a few things:

- A WS + WebRTC mesh

- A request/response protocol incentivizing the closest or most efficient peers to respond to requests

- A WASM environment ensuring deterministic execution and supporting contract composition

- Collateralization around responses, ensuring invalid responses have amortized negative value

- A consensus and UTXO layer, focused on low-latency, low-finality micropayments (for request incentive and collateral), using WASM compute as the weight metric

The idea came out of me wondering a few years ago why a multiplayer game couldn't simply be run on the player's machines without a central server. It has grown since, but the focus has remained on low-latency and log(N) state consensus (unlike a blockchain).

It's wrapped up as a single fetch() method, mostly mirroring the browser's native fetch(). There's a lot more I could say; I love working on it and discovering elegant solutions to the problems that pop up. I'm hoping to release a prototype in a few weeks/months. If you're interested in trying it out, let me know (joel at scaffold.io); I'd love to have some other eyes on it.

https://www.asnotes.io - a Foam / Dendron / Obsidian / Logseq alternative with tasks, kanban board, static site publishing for VS Code

https://www.agentkanban.io - Github Copilot / Claude Code integrated Kanban board with context management

https://www.asmusictheory.com - Music Theory lessons, tools, including piano roll with midi in the web browser

I recently became a dad, and right now the only way my 30-day-old will sleep is with the sound of our kitchen range hood, so I built a small one pager that mimics white noise, womb sounds and our range hood. I hope I don't jinx this but works good so far.

Womb.FM - https://www.womb.fm

I started to work on an open source audioguide app as PWA or mobile app. This app can be used by museums or similar institutions https://github.com/smartcompanion-app/audioguide-app.

After my experience in consulting museums, I found that they spend a lot of money on software, which could potentially be replaced with open source software. Therefore I started an awesome list with FOSS software for museums: https://github.com/smartcompanion-app/awesome-open-source-mu....

I made Beacon, a tiny iOS app for answering: “which of my friends is free to talk right now?”

It’s basically a one-to-many phone call that only one person can answer. Send a beacon to a group, and everyone gets rung at the same time. The first person who answers gets connected for a 1-1 call, and for everyone else the signal drops silently. No missed-calls or pressure to answer. Works pretty well given most people keep their phones on silent (and there are in-app settings for quiet hours too).

iOS/TestFlight only for now. It works best if you're able to join with at least four people you don't speak with as much as you'd like. I have a couple dozen connections on the app now, and it feels like magic to me. Would love feedback from both introverts and extroverts who still like phone calls, or wish they had more of them:

https://trybeacon.chat/

Android coming soon!