But with that in mind, I mostly agree with the article: if it's not a violation of "single source of truth", then abstractions are just a convenience. If it starts being inconvenient, then it's not doing its job and there's no reason to use it. It's a serious code smell if a function needs several flags for custom behavior; that means it's probably the wrong abstraction or violating the single responsibility principle. If there is a legit need for lots of customization, an often-good way to handle is to take a function/functor as an argument for the customization. E.g., rather than `solve(f:double -> double, max_iters = 99, x_abs_tol = 1e-15, x_rel_tol = 1e-15, ...)` you can do `solve(f:double -> double, stopping_criteria: StoppingCriteriaClass)`
Fundamentally, the article addresses cases where it's not clear yet how many sources of truth there will be. Are the two spots in the code using the same algorithm, or slightly different versions? More importantly, will they change for the same sorts of reasons?
The title adage (correctly, imo) argues that making two different things the same will cause you more pain than making two same things different via duplication. In the latter thing case, the "damage" is just having to make the same changes twice, or doing a refactor to introduce the abstraction. In the former case, you have to keep adding to your abstraction, or undo it. Most crucially, it breaks "locality", which is the only property you really care about when making changes. I just want to make this change and not worry about side effects to unrelated parts of the system.
That's a very nice rule of thumb. I've often overabstracted when two pieces of code look similar at one point in time and then they diverge.
Theoretically and conceptually I agree. But in practice there are a lot of programming languages aren’t as expressive. People prefer codebases with duplications rather than visitor patterns everywhere. In essence, visitor pattern is a tool to solve multi-dimensional abstraction problems, just like type classes in Haskell or CLOS in Common Lisp. But it’s so verbose and non-straightforward so more often than not it’s not worth it even conceptually it’s a legit case for “single source of truth”.
The problem is not knowing which of the hundreds or thousands of potential truth sources is worth abstracting. The only real way of finding out is not abstracting them and seeing how it works out.
If the problems in SWE boiled down to solve(f -> MagicallyNoProblemAnymore) we wouldn’t have this discussion.
This is the key, if they are very similar but used by different consumers the chance that they will diverge in the future is very high. And once they do they will break the abstraction.
But then I came across more cases: sprites with no directionality (an explosion), and corpse sprites (which were only 4 directions, 2 mirrors, and most except the first four were shared by both orcs and humans).
I agonized for a little bit on what the hell the common abstraction is for all this. In the end, I factored out some of the loading code, and made a UnitLoader, CorpseLoader, EffectLoader and moved on. Now, there's probably a better abstraction in there because all 3 loaders have to reason about the same things a little bit. But I will discover that abstraction later on and it's easier to just de-duplicate the code then, rather than try to identify the abstraction now and make some complicated EverythingLoader that handles all those cases.
So code duplication because of abstraction issues is rare. Code duplication because of siloed developers is so much more common.
Mike's talk argues that code solutions need not be modelled on the real world, and that different data creates different problems, which need different solutions. I can't do the talk justice, but it's had a big impact on me.
Brian's talk is about abstraction generally, and how it's difficult to find the "right" abstraction.
Overengineering, abstractions and premature optimisation are the 3 worst plagues of engineering.
At the same time I’m happy they exist because it means we’ll always have a job.
HTTPS_SCHEME = 'https'
DOMAIN = 'www.example.com'
url = HTTPS_SCHEME + '://' + DOMAIN
I don't understand what they think this is buying, other than just cargo culting "don't embed constants." And of course, the constant definitions were at the top of the file and the url building code was hundreds of lines away.Part of being a good engineer is finding the right balance.
I know engineers who would gladly duplicate code all over the code base to avoid creating a new abstraction.
I know engineers who create polymorphic abstractions for a single caller with a very obvious set of parameters.
So much of wisdom is in finding balance and not being dogmatic about rules.
it wasn't received well and senior developer told me that 'good developers know exactly what patterns to use all the time before writing any piece of code and that he will clean up my mess'
long story short his refactoring caused what was otherwise a stable system into a complete mess and it reminded me of Nassim Taleb's book
I've learned to tolerate a small amount of duplicate code for this reason. If the duplication remains small, it's not that harmful, and if it starts to grow, one has a better shot at finding a good abstraction for it. Bad abstraction is premature abstraction.
One thing I'm not sure this thread has mentioned yet is how LLMs alter the cost-benefit curve of this. They are much better at managing duplication than humans are, and much better at noticing inconsistencies - the sort of small bugs which duplication traditionally leads to. I don't know if this is enough to count as a different kind of good abstraction; I doubt it. It reminds me of a petroleum economist I once knew who had 200 duplicate spreadsheets analyzing different projects and who hired a junior analyst to keep them all consistent. An LLM would be like the junior analyst.
At the very least it is not once you're working at the wrong kind of scale.
Once you have an awkward number of customers (more than five and less than a hundred), maintaining duplicated code that should have been abstracted and modularised will only seem cheap if you don't mind that you burn through even junior employees at a pace.
And in the LLM era the wrong kind of scale appears in different ways; code generated and duplicated without proper abstraction and then maintained by an LLM that cannot be trusted to do the same modification each time it encounters a pattern or to have enough of an overview to slowly rescue duplicated code through good abstractions.
I would go as far as to say that any abstraction you can maintain (that is in active maintenance, I mean) is better than code duplication once you are past a de minimis threshold.
Some previous discussions:
2023 https://news.ycombinator.com/item?id=35927149
2021 https://news.ycombinator.com/item?id=27095503
2020 https://news.ycombinator.com/item?id=23739596
There has been growth since but it's been concentrated into fewer channels and somewhat industrialized.
I read “Practical Object-Oriented Design (POODR)” ages ago at this point, but it reshaped how I approached OOP
Granted… OOP as a default paradigm has fallen out of favor (at least for me), but it’s still everywhere & won’t be going away. She gives a great framework for making it sane
To help with that, I think the simple model of two callers depending on a common code needs to be scrutinized. If the common code needs to change because only one of the caller needs it, then it doesn’t belong in the common.
The wrong goal for DRY is attempting to do it with encapsulation. Encapsulation shifts the refactoring work from the caller to the common code. However this is not what you want because there’s a lot more consequence in updating the common code than the caller.
You can avoid encapsulation and still be DRY by having multiple thin abstractions that the caller needs to be aware about is better. In OOP you are taught SRP and IoC for this. In procedural programming, this just comes naturally as code calling series of helper functions.
The Wrong Abstraction (2016) - https://news.ycombinator.com/item?id=35927149 - May 2023 (69 comments)
The Wrong Abstraction (2016) - https://news.ycombinator.com/item?id=27095503 - May 2021 (17 comments)
The Wrong Abstraction (2016) - https://news.ycombinator.com/item?id=23739596 - July 2020 (240 comments)
The Wrong Abstraction (2016) - https://news.ycombinator.com/item?id=17578714 - July 2018 (207 comments)
Prefer duplication over the wrong abstraction - https://news.ycombinator.com/item?id=12061453 - July 2016 (96 comments)
The Wrong Abstraction - https://news.ycombinator.com/item?id=11032296 - Feb 2016 (119 comments)
The Node ecosystem is full of wrong abstractions.
Yes, okay. But with both you will have a bad time cleaning up.
There is a third option: good abstractions.
I did see this pattern described in the blog in practice a lot (and fell victim to it myself) and I think that in general this comes down to inexperienced programmers. Object oriented programming makes it worse.
Teaching these programmers that they should not abstract is not the solution. It is blocking their growth.
Teach them how to make better interfaces instead.
To me, the question is: can you look at this abstraction and understand why it exists, without knowing who’s calling it? If so, it’s probably fine.
If an abstraction only makes sense because of the particular weird details of these 3 callers that have to pass mutually exclusive arguments to it to get their desired behavior, it’s probably wrong. An abstraction needs “a place to live” in your architecture. It needs to be self-evident in justifying its existence.
If you find yourself repeating code, but de-duping it would create these sort of weird non-self-justifying abstractions, your architecture is probably a bad fit for the problem you’re trying to solve. Maybe that’s because the problem changed since the software started (which is a bit of a pickle: do you re-architect, or do you continue writing weird inscrutable code?) or maybe it’s because you just picked the wrong abstraction in the first place. But you should recognize it: duplicating vs wrong-abstraction is about choosing the lesser evil. If the abstraction was a natural fit for the problem, you wouldn’t need to answer this question in the first place.
Code duplication and 'wrong' abstractions both count themselves amongst the other foibles of programming. But they don't directly produce a cost which can be cheap or expensive.
They produce some other high dimensional intermediate value which can then produce highly variable cost dependent on the domain, goals, and scenario.
As ever, it depends.
The depends is quantifiable, but it doesn't fit in a blog post. Think more along the lines of war and peace.
Copy and paste once is fine, twice, not so much.
Often I've seen two totally different things exist in one bit of code, no overlap!
Premature generification is bad, and leads the developer to believe that two things are the same, making it harder to see they are not.
Also, can make it much harder to see that a different abstraction would give a cleaner outcome....
If you have code that is reusable, you'll want it to have a nice interface. But, you don't need an abstraction on top of a nice interface. Just use it.
For abstraction, what you need to focus on is "What is most likely to change in the future?" You want to put in abstractions that will make those changes low-cost.
Ex: At work there was a small debate about which C++ JSON parser to use with no stand-out winner for our framework's needs. So, we picked one and I put a thin layer over it for everyone to use. We have since then swapped out the parser and swapped it back over the years of a hundred devs using it in our framework and no one noticed the swaps.
On the other hand it is pretty difficult and error prone to consolidate duplicated code which have drifted apart over time.
If in doubt, chose the approach which is simplest and least risk to revert if you discover in the future you made the wrong choice.
I do agree a bad abstraction can cause huge problems. But it’s usually not the kind of abstractions introduced to eliminate code duplication, but the kind of top-down “architecture astronaut” abstractions, where a model is chosen which does not fit the complexity of the problem.
Having a wrong abstraction means you end up with a class/function/module with a huge amount of configurations through boolean/enum parameters. It's not even clear that all combinations of configurations is even valid. This situation may be simplified by duplicating, and then eliminating code, thus creating more streamlined code for each use case. This may require fixing similar or cross-cutting bugs in multiple places (eg: JSON serialization is stupid, need to hack a workaround), but keeps the business logic changes simple. Maybe a bit more numerous, but the code is able to raise all the scenarios to consider.
Having no abstraction means you may have to change business logic consistently in multiple places, or you have to fix exactly the same misconception (aka a bug) in multiple cases. e.g. tax rate management in a multi-national context. This is also terrible, because you may fix an important problem in one place and forget other places with the same issue. Now you missed 12 potential bugs by fixing one. This can however allow you to discover a true abstraction. Maybe these 12 places should call just one place?
But for code evolving across a team understanding this tension, a bit of duplication while waiting for confirmation that these pieces of code break together and change together is better than just shoving the same 3 if-statements into a function to avoid "line duplication". Concept duplication is more important.
This step should also be parameterized by how many times the duplication has occurred. Refactoring preemptively may lead to poor abstractions, but not refactoring after seeing the exact same thing tens of times would also be weird. See also:
I've worked in too many projects, where every new feature needs to be built on top of existing abstractions, that often lead to severe restrictions if something slightly different is required. I always try to create reusable units/components, that can either be used as intended or replaced by something that behaves slightly different if needed.
Components are not necessarily frontend components, this extends also to backend logic.
You hardly ever change the thing and if you do, changing it in two or three places 'manually' is really not a big deal.
Now changing something fairly often, that affects logic in 50+ places? Then it makes sense to automate with an abstraction so it all flows through the same lines of code.
I know I've personally spent way more time over the years debugging bad abstractions than changing things in a few places.
I think DRY is the first heuristic for “good code” that most junior devs actually grasp, and so they become very dogmatic about it for a while
Refactoring code to reduce the number of lines is _compression_, akin to RLE coding.
Refactoring the code to lift conceptually coherent parts is _abstraction_.
Less compression, more abstraction. Then you're fine.