Anti-pattern: Regarding the 2023 e-book edition, I do not see a way to buy it from the site, or even a link to buy.
https://www.routledge.com/The-Garbage-Collection-Handbook-Th...
In all seriousness, this is likely a nudge to a preference they have for how they want to sell this and how you should want to buy it.
I also wish there was a book that guided you through the process of implementing a language with accurate garbage collection, similar to how Crafting Interpreters teaches you to implement a language. Perhaps it could start with a shadow stack + simple mark-and-sweep and then move on to stack maps + generational GC.
A: Copying Garbage Collector (semi space). Chapter 4!
Great book. I was always fascinated by bakers treadmill. Always wanted a real world case where I could implement one with Fibonacci sized mills.
When the explicit "free" was invented, automatic memory reclamation while avoiding the non-determinism of garbage collectors had already been known for 4 years, since 1960, when another IBM employee had invented reference counting (as a reaction to the garbage collector of LISP I).
When implemented naively, reference counting has some disadvantages, but those can be circumvented relatively easily in an optimized implementation. The book discussed in the parent article also has a chapter about reference counting.
I have written C programs for many decades, but I have never invoked "free" directly, because I have always used reference counts. I have never encountered a circumstance when I would have wanted to invoke "free" directly.
C has the disadvantage that the compiler will not do implicitly things like virtual function invocation, reference counts handling etc. but any such techniques that are provided by higher-level languages can still be used in a language like C, even if they require more boilerplate code.
I do not like the "shared_ptr" implementation of reference counting in C++, because that data type is not directly usable in places where a plain reference or pointer is expected. Implementations that do not have this problem exist.
It wasn’t obsolete then nor now. Garbage collected languages, to this day, still use on average about 2x-5x the working memory of carefully written manual memory programs. A significant amount of devices then and even today cannot support such sloppy use of resources.
If so, are there benefits/drawbacks to that?
If it's held by a unique_ptr, then it auto frees, but there is a lot of programmer work to ensure things behave well, and there are nuances to allocating something into the unique_ptr.
If it's a std::shared_ptr, which is the closest to what people think of, it's then a reference counted object, which requires a little more storage, and also has the ability to be mishandled as a pointer, screwing it up, or making the wrong type of copy of the shared_ptr, so two there are two things, and also fails to release object in the case of circluar references.
Then there's a lot of other subtle things you can do, and none of this is as lightweight as a pointer, and none is as automatic as what most people think of as garbage collection.
And each has costs and tradeoffs, which is why C++ added them: making certain tradeoffs easier to use, but it requires solid understanding of how such things work.
The hard part is doing it correctly on a global scope with non-trivial lifetimes, possibly influenced by multiple threads.
And in my experience LLMs are still hit or miss on these kind of problems, they can find problems from time to time, but they can't really reason well about more complex global state reliably. They will come up with "hypotheses" that 'oh sure this is the root cause of the issue' only to say something completely wrong (which you may notice or not, only to fail later)
GC simply is the only way to approach the clarity of pseudo-code in real code. That's one of my later realizations concerning the subject (https://world-playground-deceit.net/blog/2024/11/how-i-learn...)
For allocation there is no difference between automatic memory management with garbage collectors or reference counts and manual memory management, where the programmer is responsible for invoking "free".
These alternative memory management methods differ only in how deallocation is handled.
Allocation must always be done by defining a new object, regardless of how memory is managed. Moreover, allocation also does not depend on whether an object is allocated in static storage, in a stack or in a heap. You always must define the object, so that memory should be allocated for it at compile-time if in static storage, or at run-time if in a stack or in a heap.
The source of my second revelation: GC should be opt-out (e.g. SBCL's arena system) instead of opt-in via refcounted types.
In general, by using macros it is possible to transform so much a C or C++ program, that it becomes unrecognizable as C/C++ and it can mimic reasonably well any other programming language that you might fancy.
The problem is when you work in a team, because even if everyone will agree that such programming languages have great deficiencies, it would be impossible to reach a consensus about how the ideal programming language should look like, so eventually the team remains stuck with writing programs in the ugly standard manner.
I’ve seen a lot of threads here and on reddit where people were arguing about terminology purely because of this book alone.
By that definition, C++ code has garbage collection if it uses std::shared_ptr, going against widespread common usage of the term “garbage collected programming language” which specifically contrasts manual languages like C++ or Rust against garbage collected ones.
“Automatic Memory Management” is a lot more suitable description to what programmers have to do to manage memory; it is now in the title but still hasn’t become the primary term.
This has been the standard terminology in memory management research for many decades. The only programmers who don't like it are those who don't understand the principles of memory management.
> By that definition, C++ code has garbage collection if it uses std::shared_ptr
That's right.
> going against widespread common usage of the term “garbage collected programming language” which specifically contrasts manual languages like C++ or Rust against garbage collected ones.
Since this contrast mostly exists in the minds of people who don't understand memory management, going against this common misconception is good. That's not to say that there aren't some interesting tradeoffs that often align with the colloquial perception, "garbage collection" isn't the interesting part. As you said, both C++ and Rust use GC; in fact, they use a GC somewhat similar to the one used by CPython.
The colloquial term is clear in context, and it draws its boundaries in useful places. If academia prefers other boundaries to simplify its formal definitions, that’s understandable. But the rest of us shouldn’t restrict our language in that way.
E.g. many practising programmers don't know that tracing moving collectors are used to avoid some of the high overheads associated with memory allocators (malloc/free), which are themselves big and complex beasts that make up substantial "runtimes" (another misused and misleading word).
If anything, I often see a bias against tracing GCs from the people misusing the term, to "hype up" their choice of language that it must be better for not having (tracing) GC, when it usually just has ref counting which in many metrics is actually worse, given equal usage -- rust/cpp gets away from that because they only use it on a handful of objects, other lifetimes being driven by RAII, which is pretty much just compile-time decidable ref counting?
Another distinction without a difference that is really just giving a name to a misconception is the notion of "a runtime". When I learnt C in the late 80s or early 90s, the book said something like, "C is not just the language, but a rich runtime". Indeed, modern malloc/free implementations mean that a C program ends up needing a larger and more elaborate runtime than a program in some educational language that uses a trivial implementation of a mark-and-sweep collector. Modern malloc/free allocators also sometimes come with an impressive set of tuning knobs. It's just that people who haven't had a lot of experience writing large programs in low-level languages don't know about them (or they just work to avoid allocations as much as possible, because that's what they've been told to do).
As for me personally, I consider refcounting and GC overlapping categories. I am perfectly willing to call CPython’s reference counting plus cycle collector a form of garbage collection, because it is transparent to the programmer. Every memory management technique has tradeoffs and pathological edge cases, but since you don’t have to consider them in the ordinary course of programming I’d say it counts. If you had to break cycles manually, or to annotate which references should be counted, I’d call that refcounting but not GC – as in the C++ stdlib.
If the definition of a word/concept does not match how the word is used in real life, the definition is wrong. After all, semantics is about common understanding of concepts. If your definition of a word doesn't match how it's used, using that definition is not beneficial to use.
And there's always weak_ptr if a cycle makes sense for some reason but you still want it to clean up correctly. Like having a child node point up to a parent or the root in a tree structure.