1. For a version without the timer what would you like to happen if you are just completely stuck on a word? Hints to reveal letters or skip the word?
2. For those who like the timed version would you prefer to continue when you miss a word and then get a final score out of 18?
As for the second, that's more suggestive and I don't care as much either way. Personally me for me I've just been going down the archive trying each day. I enjoy competitive games, so once I miss a word I don't have much interest in continuing on.
You click next and it goes to the next word.
I don’t want hints but I can see how others might want that. But you still don’t get credit for hints. Or it shows “x hints used”
Final score can show that you got the first N words in <30s (as it is now), and you can have other stats:
* Total number of consecutive words (even if over time)
* Total number of words
* total words <30 seconds
* Plus whatever hint based metrics you want
Be careful about applying all these complaints and suggestions. Most people here aren’t game designers.
What you have is quite successful (timer, losing, red countdown at 10 seconds, etc.). Unusually so. Too many changes could ruin it.
I suggest real testing with players of any tweaks, or having a completely separate mode where you test something more casual.
Otherwise touch nothing about the current game and give it time to gain popularity.
But I'd like to propose allowing keyboard input. Losing because of your mouse skills in a pattern recognition game is annoying.
2. add a multiplier depending on the number of seconds until solved. [30s / [taken]s = score
eg.: 10s solution gives x3 score
30s = 1 score (1x1)
40s = 0.75
60s 0.5
3. add button to give upIf I could magically get a feature by request, it would be to give me infinite time even if that meant my score came with an asterisk. Maybe just call it Relax Mode vs. Challenge Mode.
By the way: I really like the overall design of Zanagrams and 18 Words. These are small puzzle games with very simple, clean UIs. They work crisply and I've noticed you've been tidying up Zanagrams, adding minor features and settings. They have a very Classic Web feel to them. It's not like you're trying to get me to watch ads or subscribe to your newsletter or are just breadcrumbs to some for-profit thing. I like having a handful of very easy to pick up puzzles/toys when I need to fidget. They help keep me away from TikToks and Shorts.
Maybe the game can always progress to the next word with your total score being reduced. So if you get all within 30 seconds you score 18/18. That way everyone can play the whole game and share with their friends how far they got:
|X|o|X|X|X|o|o|o|X|X|X|X|X|X|X|X|o|X| 13/18
Possibly the biggest difference is that 23 Words continues with the next word if you fail to get a word within 30 seconds. When you have attempted all 23 words it will present you with results like this.
You found 21/23 words
Top 7% of players today.I guessed "LATER", but it said - wrong and mentioned "ALERT". The only fix I would make is to ensure that all possible words with scrambled characters make sense.
LATER and ALERT are both correct, for text "A E R T L"
The game amazingly had 132,411 players yesterday and received tons of player feedback. After a long night talking with players and play testing I’ve shipped the following changes:
.
1. I’ve kept the 30 second timer but you now continue through the whole 18 words to get a final score of x/18.
2. I’ve added a new share feature to better show your result in a similar Wordle style.
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Thanks again for all the feedback and for checking out the game!
I couldn't guess Dice because, as an ESL person, I couldn't make the D-i combo sound like /d/+ /aɪ/ in my head (it sounded as /d/ + /ɪ/), so a part of my neural circuitry didn't fire, and I couldn't complete it with `ce.`
In other words I, personally, in this pattern recognition game rely on the way words sounds in my head to find familiar combinations and continue the sequence.
I think summarizing everybody's feedback the simplest solution is: "Game difficulty".
- Standard: what you have today
- Relaxed: 1 minute per word?
- Practice Mode: no timer whatsoever
And "Practice Mode" is a completely different mode that lets you skip questions, and instead of "you win / you lose" which is today's behavior, you end up with a score (14/18).
A shuffle button would be nice (especially if it's keyboard friendly). I've found it useful for me with the NYT Spelling Bee. Sometimes my brain just gets stuck on a letter combination because two letters are close together, and the rearrangement helps.
It would be kind of fun to have an endless mode too, that just pulls words from the dictionary. Maybe not quite in line with the "daily word game" premise, but something I would personally find enjoyable.
I used to win spelling bees in school, but I played the entire archive on this game and my highest score was 6/18.
Maybe it has to do with the balance between audio and visual learning. Spelling bees are spoken words in, letters out -- not letters in, words out. When trying to solve these, I kept trying to sound out different orderings of letters, maybe that's not how good players do it?
- average time to correct answer - correct percentage
I think you should leave it hard like this. Make people earn that perfect score. Maybe add a dedicated clear button. Others have mentioned shuffle but I think you should leave as is, it's more challenging. Awesome stuff I'm going to send this to my mom she will be addicted.
https://news.ycombinator.com/item?id=40536488
Edit: I believe it was transferred to a new domain at https://wordnerd.co/
function getPercentileText(survived) {
if (survived === 18) return 'Top 1% of players today ';
if (survived === 17) return 'Top 2% of players today ';
if (survived === 16) return 'Top 3% of players today ';
if (survived === 15) return 'Top 5% of players today ';
if (survived >= 12 && survived <= 14) return 'Top 10% of players today ';
if (survived >= 10 && survived <= 11) return 'Top 20% of players today ';
if (survived >= 8 && survived <= 9) return 'Top 50% of players today ';
return 'No trophy earned today ';
}
I feel like I've been lied to!It can get bit tedious as one progresses, you need to push yourself to continue. Not sure what can be done to motivate yourself to continue. But I did enjoy since it didn’t make me restart if I lose a round.
Interestingly, whenever I failed, the correct answer felt totally obvious - and I wonder how this observation relates to frame semantics theory?
And not being native english speaker (as you, reading my comment, may have noticed) makes this harder, but still an exciting game.
I would add a leaderboard, and then from the second word on, as you keep guessing something like "better than 10% of users", to keep me motivated.
I also wonder if you add different languages, for me it wasn't that easy in English.
I just wanted to say—you’ve made a seriously addictive game! Congrats!
I was wondering if you’d be interested in bringing it to CrazyGames (www.crazygames.com). We’d love to help you reach a bigger audience and monetize your awesome game.
If that sounds interesting, feel free to send me an email at nahee@crazygames.com. I’d love to chat!
Looking forward to hearing from you!
For 4 letters it's enough time to guess, but I have no idea what they mean: 'Doby', 'Etas'