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> Like, voice interfaces are really good now because of AI.
An HCI, like Voice powered by AI, can be great in isolation, but poor when considered as part of a larger user journey.
To put a sharp edge on this: a voice interface would not only suck, but in fact defeat the purpose of playing Tetris. This lack of user-journey fit also applies to non-game domains.
Direct manipulation is superior for the vast majority of human-computer interactions.
Saw this immediately after listening to a chapter of Player of Games. The Culture series is full of voice interfaces (Minds and drones) that are always on task