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I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.

The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react

In minesweeper you start with nothing visible and explore while avoiding the bombs. In this you start with all of the hints visible and place the bombs.

However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.

It's reverse in the sense that you've been given the numerical hints, and instead of clearing the mines, you need to place them. That feels pretty "reverse" to me.
Because "contrapositive minesweeper" doesn't roll off the tongue.
it reverses right and left click
This is very similar to “Mosaic” on Simon Tatham’s puzzle webpage. There it is noted that: “This game is variously known in other locations as: ArtMosaico, Count and Darken, Cuenta Y Sombrea, Fill-a-Pix, Fill-In, Komsu Karala, Magipic, Majipiku, Mosaico, Mosaik, Mozaiek, Nampre Puzzle, Nurie-Puzzle, Oekaki-Pix, Voisimage.”

https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...

Single click places an x instead of a sunflower. I solved the puzzle but placed those xes instead of sunflowers and was confused why it doesn't say I solved it. I would suggest making a single click be the main action, ie placing a sunflower.
But you have 3 mistakes you can make, and you spend one when you accidentally place a sunflower. I played through all the daily puzzles and have started into the master puzzles and I'm glad flower is double click, because a misplaced X is free, but a misplaced flower is not.

It would be far too easy to accidentally tap the screen and burn a Mistake, and if its your last one that would be frustrating.

The X are like comments, you set those when you've determined a square cannot have a sunflower on it. If you made those double-click and flowers single-click, it would be easy to make a mistake like not double-clicking fast enough and lose to a mistake that isn't really a mistake.
It has the option to play a tutorial that explains the controls
I agree!
I really enjoy this, but it would be great if it defaulted to the daily puzzle.

And I could swear there was a share button, where did it go?..

There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything
I did have to guess. If I'd have known how many mines there were, I wouldn't have though.

https://imgur.com/a/idfj1my

edit: I'm wrong. Thanks steve.

this is great! very nice ui, and quite challenging on the high difficulties.

reminds me of 14mv a bit - and judging by the reactions to it on steam you're going to get so many false bug reports from people not used to the long deduction chains haha

(a suggestion to try the hints near the feedback form might help curb this a bit..)

one qol thing I missed is that clicking a number to fill in the neighbours only works for crosses and not sunflowers (and doesn't work for "0" clues)

Hello Daniel! Do you have a landing page/portal for all these games so I can go through them one by one of a morning (a bit like the NYT games)?
It is really good but it needs a dark theme. My eyes!
Actually really fun
I find it a bit confusing, in terms of the name, but reading the comments, I get the point of it being reversed as well. I mean, the game name in terms of reverse minesweeper ,but I like the game :) Even my 12 year old son understood how it works. Also good with dark theme! ;)
This is great! Did a few rounds, will come back.

A few months ago someone on HN shared Dragonsweeper and it completely hooked me and my wife to the point that we had to agree to break up with it. https://danielben.itch.io/dragonsweeper

This is very similar concept to "0h h1" https://0hh1.com/ which I've been playing every day on Android for a couple of years now. I had never considered it to be a reverse minesweeper.
Awesome idea
Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.
Please enable RMB--the LLM instructions don't say anything about (x), and my button doubles on single often (and drops drag, but we digress)
Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
I love it. Reverse minesweeper describes it perfectly.
Cool idea but the page doesn’t scroll and the bottom of the puzzle is cut off on smaller res, so - broken for mobile
Maybe count perfect solves in a separate average than solves with mistakes?
I'm not a big fan of puzzle games but these are great.

Are the clues hand coded?

Very fun. Shared it with my parents and they're into it too.
This is a really nice take on Minesweeper
It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!
I enjoyed this game. Well done!
the phrase "reverse" confused me (i see somebody pointed out the same)

how many dau you have?

Neat game! I enjoyed it!
Not to take away from the poster's work, but I believe this exists already (please correct me if I'm wrong): https://puzzlemadness.co.uk/minesweeper/hard

I've been doing these for a long time, which is why this game seemed familiar to me.

MSN MESSENGER HAD THIS!

I used to play this with a friend. You would take turns, that is, the mines would reveal themselves in real time, and your turn ended if you missed a mine.

Then the game would call you a slut when it ended, because my friend's MSN was in Swedish and that is the word for "end"

very addictive :) thanks!
Honestly looks far more obvious than the original to me.

I like how ai agents make it possible to experiment with different game concepts.

I merged Go with Tetris while brainstorming some ideas.

https://goban.molodtsov.me/