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The discs have been a formality for longer than most gamers understand or want to admit. Sony is discontinuing disc sales as a response to how gamers are buying games not the other way around. So it's an irrational response but an understandable emotional response. It's a final marker of an era that realistically ended more than a decade ago. That video games are not an island: an enclosed experience of just you, the game, the console, the controller, the TV, and a bunch of wires connecting it all together. When we were kids, you had this little disc that exploded out into a world that was all your own to explore and experience. Now it's not all your own. When you bought a PlayStation 2 and some games, your relationship with Sony could end at any time and nothing would change in your day-to-day gaming experience. But today, buying a console is an ongoing relationship with the manufacturer every microsecond you play a game. And most people don't want to admit that. And ending disc production forces us to admit that old era has been dead and gone. More frighteningly, we helped it along every step of the way by overwhelmingly preferring digital downloads and always-on online games.
> The discs have been a formality for longer than most gamers understand or want to admit. Sony is discontinuing disc sales as a response to how gamers are buying games not the other way around.

On the contrary. It's been a very long process of boiling the frog.

I bought a physical release of Spore in 2008 and the game allowed itself to be installed a couple of times. Few years later I bought a single player RPG game for which I still own the CD but I'm not able to play it because I tied it to an online service and lost my credentials. All the games I own on Steam can be gone in one second and my children probably won't be able to get access to them even if they don't require online accounts, for which very many does.

There's a huge disconnect between online games that require servers to be played on - in which case it's sad but understandable that one day these will be gone and unplayable - and vast majority of games that are single player that still require players to be online and have credentials to some 3rd party applications.

GOG is the only vendor that actually lets you to own your games.

Steam is the only company that play fair with their customers, but I can easily see the future in which Gabe passes out and Tencent buys the company.

> But today, buying a console is an ongoing relationship with the manufacturer every microsecond you play a game.

We are fully aware of that, and that's precisely what we are opposed to.

I can buy an old PS2 with collection of games, plug it to a monitor and have fun with no hassle and without an internet connection. 10 years from now PS5 will be a dead brick, even with a bag full of games.

With the exception of a few (regrettable) "game key" cards, physical Switch 1/2 games are usually playable offline with just the game card and the console.

This is part of the appeal of Nintendo consoles - you don't need to connect them to the internet, and they are still terrific for local multiplayer.

Most PS5 games still have the entire game on the disc and can be played offline. Sony also dumps DLC and microtransactions sales into the "proof" of digital being higher on top of digital only games. And they completely ignore used games. From what I heard for a lot of games that have both a digital and disc option it was closer to 60-40.
> Sony is discontinuing disc sales as a response to how gamers are buying games not the other way around.

I disagree. They are using that as an excuse, when in reality they simply desire more control. When Sony releases their sales numbers they never compare physical and digital sales of games that are offering both, but rather compare physical sales to everything digital including DLC and digital-only games to make the percentage of digital sales seem higher. You can't ever get a real comparison when there are options for both. Since it is true that physical sales are declining, they feel that they can do so without significant push back. Disc sales are still significant, and even besides the big companies there are tons of smaller companies that would gladly continue to order discs for indie games, limited editions, collectors, etc.

That said, I think you are quite correct about the "ongoing relationship with the manufacturer". This is just another step in the direction of seizing total control over things that people once considered that they owned.

valve started this [1]

I remember half life 2 sucked -- you bought a physical game disk in the store... and you had to create a steam account to play it. I thought they were jerks at the time because before that a physical disk was what you needed to play your game.

What they did was set a bad example, and then the floodgates opened for all the rest to pull that nonsense.

Other big companies set bad examples too. All the fashionable but flawed Apple UI designs get copied by everyone else. For example Tesla has a similar iphone/ipad UI in their cars -- but they are moving vehicles and you don't want to be swiping on a screen to defrost your windshield.

I really wish companies would step up and set GOOD examples and follow through.

[1] In November 2004, Half-Life 2 was the first high-profile game to be offered digitally on Steam, requiring installation of the Steam client for retail copies. During this time users faced problems attempting to play; part of legal issues that Valve had with Vivendi, who claimed that physical copies it published could not be activated as to it the game had not been released. The Steam requirement was met with concerns about software ownership and requirements, as well as problems with overloaded servers - demonstrated previously by the Counter-Strike rollout.

https://en.wikipedia.org/wiki/Steam_(service)#History

>The discs have been a formality for longer than most gamers understand or want to admit Sony is discontinuing disc sales as a response to how gamers are buying games not the other way around.

I can see where you're coming from, but having recently replayed my childhood copy of MGS, all I can say is don't ask me for Meryl's codec number.

I think you misunderstand. The disc was the practical tie-down and compromise that allowed gamers to stomach what was happening. Whether or not gamers actually took advantage of the opportunity, the fact that there was a disc out there that they could physically pick up and buy meant that console game publishers (and, by extension, non-indie PC game publishers) couldn't descend into the depths of perma-Early Access-dom, or sell you a "game" that was really a pre-order.

If physical releases actually go away, that dystopia comes to bear. Console publishers think that this is a step in the direction of further control over their library, which is laughable. They're killing the compromise, the other side of which was, "Gamers will mostly respect console DRM and not flood the zone with "Explicitly Fuck You" piracy." These companies are about to learn a hard lesson.

I'm still perfectly happy with my solo racing games on PS2, not that I play them much anymore (or I would have bought ought a PS3 4 or 5.)

I never understood why I should prefer driving against some punks that spend their evening crashing into the other players on purpose or wait for online races to start.

But anyone is different.

horse shit
Discs don’t matter. The whole “bring back discs” thing is pointless. They’re gone. Period.

Rights matter. If we had the same rights with digital purchases we had with old physical games the disc thing would be a much much smaller issue. Would many care outside true collectors?

Don’t confuse the two. If you do, and you complain loudly enough, you’ll get the monkey’s paw version of discs. All the downsides of both, no upside at all.

Disc is a manifestation of right. Without this they will screw people without them even noticing
Discs matter because centralized digital distribution is what is eroding your rights. The medium's the message.

It's the malleability and ephemerality of digital content that has enabled not just restricting people's rights, but destroying the authenticity of media by arbitrarily replacing its content. The reason Amazon could delete 1984 from your Kindle, is its digital nature. Nobody, except you, can delete a book from your shelf or change its content.

Discs do matter in one way. I don't think I have ever seen a digital "purchase" of any significance which I could resell or gift at a later time. Some "in game" things are resellable, but only within the game's ecosystem. All digital games, music, movies, ebooks, audio books, etc are not (AFAIK).

So if I get tired of my DVD movie collection, I could sell it or give it to my kids. If I ever decide I'm too old for the retro game cartridges I have, they could go to future grandkids. But my GOG games or Bandcamp music is stuck with me forever (legally speaking). Nobody would know if I "gave" them to my kids, but there certainly is no way to resell them.

Now this is still a rights issue, but physical media makes this easy (outside of keys/DRM as you point out) You always have the right to hand on a physical object.

It's a proof of purchase that can be transferred without approval by (or knowledge of) the original seller. There is literally no equivalent possible with digital sales, unless you accept flawless, pervasive DRM everywhere.

It doesn't have to be a disc. It almost certainly does need to be physical.

Sony and other digital vendors have proven more than once that if it's digital, you are not in control regardless of legislation. Discs matter because they are the only even remotely trustworthy way of actually owning what you buy in perpetuity instead of this "renting" that we do now.

Despite whatever rights you might have now or in the future they can just hand wave all that away with update to TOS. Sure, technically speaking it might not enforceable but realistically who is going to sue? Even class action lawsuits have very little teeth because the penalties are in the region of lunch money/pocket change. Now if Sony executives went to prison for a few months after each lawsuit that might encourage some behavior changes. Monetary penalties though? It's just the cost of doing business for them. And even if you do win, do you get to keep your account? Doubt it. Good luck trying to prove in court that you were shut down in retribution since it is their platform they can and will cut you off at their convenience. That's the contract you signed when you accepted those terms of service and there is no consumer law to protect you since it is their platform.

With discs there is no middle-man and physical things have longer-standing legal precedence when it comes to protections so it is the path of least resistance for preservation of rights. Average consumer has no lobbying power to write entire new laws over digital goods and whatever gets written is reflective of what is currently in place and right now the people writing these laws are on the level of competence that they read their email from printed out paper: a physical format. Fighting for physical makes sense because the people involved with enforcing that protection understand that format better than digital.

Legal rights don't matter if the other party is ever liquidated, or otherwise unable to meet their obligations.
Not a great article, but a very real phenomenon. I recently picked up a banned Nintendo Switch Lite for cheap -- meaning it can't download games or updates off Nintendo's servers, but it can still play cartridge games. And while most games function, there are more often than not critical fixes or significant content updates missing. The console exists in a strange sort of limbo where everything is playable but not in its best form.

The problem with Sony killing physical games (and the wider culture of digital purchases) is, unfortunately, a long-term one. Nobody will be seriously affected right now, as long as Sony's update servers are up and both digital and physical are supported. But 10, 20 years from now, both from a game preservation standpoint and from a consumer protection standpoint, this will be disastrous, when many games will still be charging outrageous prices (without the soft check of reselling/trading) or even no longer exist.

What games? One thing I do appreciate about the Switch is that most first party games come fully playable on cartridge. I bought Splatoon Raiders the other day on the way to the train station for a long ride; I popped it in and started playing, never had any internet. It occurred to me later that I probably couldn't have done this for a third party title.
This made me think of how we have to manually block certain devices (usually smart TVs) so they don’t “phone home” and show us ads and so forth. I see your switch being banned as a sort of mixed blessing. It’s liberating in a way. I wonder if there’s some way to use a proxy to self host the software patches. We had something similar on the PS3 homebrew scene.
How did it get banned? Presumably it has a modchip inside which means that getting updates from alternative sources is still viable.
They should be required to unban a console given a clear proof of purchase from a previous owner
The lite is hackable with enough effort. You could probably sideload updates and such.
To provide a basic level of consumer protection, governments should:

1. Recognize that paying for a game implies ownership. Developers must not employ methods that remove purchased games from online stores or become otherwise unplayable.

2. Recognize the legality of cracking games to make them playable.

To put it in the classic anti-piracy "You wouldn't steal a car, would you?" terminology, we need to tell developers, "No, you can't sell us a car and then steal it. Yes, we have the right to built tools to take it back if you try."

I think item 1 will be most provable. Sony says "you can have X experience for Y dollars". You pay Y dollars. 10 years elapse. Sony says X is no longer available. Sony has absorbed Y dollars but your X is gone and you cannot access it. This is the new model.
Got bitten by the deceptive nature of Nintendo "game key trash". Purchased a game online without reading carefully the description. Sent it back and bought a SteamDeck. I can't recall if the seller even put the correct visuals: game key trash have a banner telling that they are plastic waste and you should instead give all the money to nintendo by using eshop.
Game Key cards have a banner on the box explaining what they are and marking them. They are IMO superior to a digital purchase in all but convenience. You can still sell, gift, loan them, require no Nintendo account to use either. And after the download to the console they work just fine offline.

Valve and Steam Works games happily sold literal trash that were useless to anyone but the first person who redeemed the key. They destroyed the second hand PC market selling codes in a box with potential time saver installers. And they still needed online activation.

Nintendo is the worst. Another example: Wii virtual console purchases don't carry over. They're selling people the exact same Mario ROMs dozens of times in a display of absolute rent seeking. Playstation recently got caught remotely deleting people's "purchased" movies too.

I too bought a Steam Deck and haven't looked back. It's still a normal computer even if Steam itself goes to shit, but all signs point to it steadfastly refusing to do that. Here's to hoping Gaben never dies.

I don't understand how we are running into a future where I cannot buy the equivalent of "PS2 + 5 games" on a second-hand shop. That has been the main way to play games for a lot of people: buy a previous gen pack (with N games included) when the richer neighbour was upgrading to the next gen console.

How's that going to work out today or in newer generations?

If you are willing to do a bit of research, there are easily hackable models of PS3 and PS4 and then you can put dumped games on them even if the official store is gone and there's none already on there. Then you just need to worry about getting the cables and controller. On that note, modding consoles tends to make it easier to use more controllers with them by bypassing the auth. I can use all sorts of modern and DIY controllers on my modded Xbox 360 and PS3, so even when the world runs out of working original controllers, they'll be useful. Being able to play game dumps off storage also means a failing disc drive is a minor issue.
Get a Mig Flash, rip your games, support the emulator communities, etc.

It's so easy for DRM'd games to become lost forever as the rights transfer around, and the hosting or support costs stop being worth it for publishers.

I like to think this'll be around forever

https://discworld.starturtle.net/lpc/

yeah the backlash against sony is focusing on the wrong detail, disks don't mean ownership and digital doesn't mean you can't own it

the disks themselves are largely a relic already, not enough storage for some games... and I don't recall a game I've played recently that didn't require a download on first play

it would be nice to have some regulation that at least requires games to have some sort of labelling that indicates a minimum length of support for online functionality requirements

For an FPGA project I'm working on that requires a host software program on the host computer, I've been looking into finding a way to burn the host software or source code to the fpga itself. So you'd just plug in the USB port and it would automatically open a filesystem and let you copy over the source code or even binary blob for the software so it would work in the future.
Fascinating listener comment, from a librarian to ATP, about the special legal exceptions with which libraries were equipped to have a chance against copyright and DRM tech: https://www.youtube.com/watch?v=u11ar0649Y4&t=373s (timestamped deep-link)
Just to confirm the title: The Destiny 2 disc does not have a single playable mission on it anymore.
They have only 27 entries for a PC... Like PCMR does not care? The platform where cracks always were most important?
This is why hacking consoles is paramount. These companies don't want you to be able to preserve what you paid for, and hacking enables that.

Thank god we figured out the encryption on Rock Band content. Everything there is preserved now.

interesting article about doesitplay community and their observations, but it seems like a lost battle since majority of gamers simply do not care
Gamecopyworld continues to exist, which has been a while without any unnecessary interface changes.
You don't need your right of ownership! Please resign from it as it is a relict of the past.
Just because the game is pirated DOES mean it will work in the future.
jezus fucking christ, stop defending the fucking corporation sucking everything dry you will own nothing and enjoy it
Nice to see someone drinking the Kool aid
- obligatory r/fuckubisoft