Check it out here - https://www.workway.dev
1. https://github.com/stfurkan/bitgpu
Demo: https://stfurkan.github.io/bitgpu/examples/chat.html
2. https://aidekin.com --> this is one of my project that's currently using bitgpu engine
I also found it annoying to edit recipes so built in edit by asking ("double the garlic" rewrites the ingredient list). Also set up an mcp connection with Claude and it's been fun collaborating with Claude on what's for dinner and having it find, edit or make new recipes
that is, to identify when papers have hallucinated references
can see an example of results at https://veruscite-data.com/share/3Pu3dwCfc-ixPgtHutVFXgMU7FY... for a preview. Also can sign up and get two free reviews.
that being said, what I've learned so far is essentially WhyIsItAlwaysHN's entire comment "The place to find them would be performance profiles, query plans, telemetry."
I just find it so frustrating that for a user interface that was basically solved in the 90s, Windows GUI still struggles to survive on hardware exceptionally more powerful than what we had 30 years ago
0 - https://www.lacksan.com/updates/ 1 - https://github.com/Lacksan-Dev/HP-ZBook-Performance
Honestly I am not a mathematicians so I can't explain technically in mathematical terms on how I found these 53 creatures, and also I am not ready to publish the raw equations at this time just yet. But it is my plan to share publicly when the time is right. For the time being, I hope these creatures can be seen.
The creatures emerge from parametric equations traced by mouse cursor movement. Currently I am working toward playtest version to polish for a demo. If you like to know more, visit https://dancingmouse.app/
Agents have been huge for me. In addition to the Elm app, I used them to:
- build out ffmpeg/imagemagick image/video resizing - unify all my servers behind one Traefik ingress - build proper cross-site auth with a public/private key pair generated in the browser - create Homebrew/macOS and Linux tarball distros of my service - build an iCal calendar sync feature (if you browse the sites, you’ll see many of the events are synced from locally-oriented ICS feeds)
I also set it up to run my band’s new website at https://ato.band.
- use only local models - creates embedding for each speak and can track them across different calls.
https://gitlab.com/kendowns/denorm
Apache license.
It feels really good when I've been trying it locally, but I've struggled to communicate the value to the maintainer.
Essentially, instead of having a bunch of failing tests that you fix to go green, you have a bunch of yellow "todo" tests, so that when you implement a part, you can see straight away whether you now get actual passing tests or failures.
Going from "12 failing tests, 16 passing" to "10 failing tests, 18 passing" doesn't tell you as much as "12 todo tests, 16 passing" to "1 failing test, 9 todo tests, 18 passing", or "10 todo tests, 18 passing". You can tell immediately whether a partial implementation was correct or not, rather than having to read the details of the failures to understand if they're from "todo" or not.
Currently, its reactive, i.e a simple ReAct loop which calls function to retrieve data from memory and answers question when asked. Everything runs locally (Ollama + a local vision model, SQLite for storage), nothing leaves the machine.
Right now,I am planning to add a skill layer on top of the base watcher. So instead of it just being reactive, it acts proactively, for eg: spotting some mistakes in my code that I may have missed, or when you see X do Y types, and so on.
I am actively building this project. Version 1 is out already. source code: https://github.com/protocorn/clippy-vision
I"m also still working on my crossword puzzle pipeline, https://github.com/ekorbia/xword-pipeline, and my daily word game site, https://wordfuzz.com/, which has a daily mini crossword and a few other daily word games.
And finally I'm working on a browser based Civ5/Unciv clone which is in its early stages.
So I created a tool where you can simply drag in a WAV/MP3 file, and it will automatically find suitable loop points, blend the transition, and export a seamless loop for use in games, soundscapes, ASMR, etc.
Free and open source.
https://github.com/scpedicini/loopweave
I'm currently updating my Common Thread game's dictionary with additional word combinations. It’s a game where you see three words and have to type in a word that pairs with all three (either in front or in back). For example:
• butter
• fishing
• ball
For a quick demo, just scan the QR code in the landing page: https://theopenpresenter.com/
Oh and of course it's open-source: https://github.com/Vija02/TheOpenPresenter
I did the first Show HN a few days ago (https://news.ycombinator.com/item?id=49083987) but it was sadly left without attention.
This month I will be focusing and enhance more long-running horizontal for VT Code such as plan mode, better strengthen tools policy structure and improve its harness as new and existing model grows exponentially. And If you are curious and want to fork it feel free, and welcome, let's build!
It's private, paid, ad-free and personally customizable search. To signup you don't provide any information (a randomly-generated account number is assigned to you), and you can run a proof-of-work captcha to get 2h for free. You can choose among many different search providers, including Uruky Site Search, powering our own index.
We've done a lot over the last few months, most recently adding Mwmbl as a search provider and supporting crypto payments via ProxyStore (anonymous vouchers). Currently we're working on sustainably growing our own index.
The plan is to add it to my Minecraft MCP so I can have the llm build complex structures without too many MCP calls.
buys a tesla - https://www.onlyusedtesla.ai/
I made some money. I am going to keep tryin.
https://greasyfork.org/en/scripts?by=1628132 HackerBrain and HackerTrain
Absolutely astonished at how useful ChatGPT and Gemini have been in coding this up. Couldn't be happier. But there's a certain level of tech knowledge one requires to get a good result. The more you know what you want, from a variety of perspectives, the better the result.
https://www.hiramdeals.com/list
Affiliate disclosure - this is an affiliate site, but free to users and has strict quality controls on the listings that are retained.
- Camelana. A proportional coding font with custom ligatures for `return` and `throw` keywords
- Tabular Eye. IDE plugin for tabularizing mono and non-monospace fonts without adding whitespace
It's a cross-platform UI framework for developing native mobile, desktop and web apps using Typescript, Rust, Go, Kotlin and Swift.
Currently it's aimed at "server-driven UI" where your app lives in the cloud but renders on the client, with full compilation to WASM packages coming soon. Of course, you can just embed the server/use it as a library.
Some cool things the framework does/has/lets you do:
- Renders real native components that look the same across platforms
- Out of the box routing system, tailwind support, accessibility and animations
- On the web, switch between DOM and canvas rendering with one boolean
- Embedding apps - you can embed Hypen in any app, but also embed any Hypen app into another Hypen app, letting you nest apps (i.e. the homescreen example)
- Deploy the whole app to CloudFlare just by using the adapter. Then you can have a whole desktop/mobile/web app running as a CF worker.
- You can build a mobile app feature in Hypen and update it by deploying to your backend, skipping app store reviews for bug fixes
- Build apps that share state across devices without building a whole sync layer
- Use DB as a data source - the current state can be persisted anywhere, so if you add a persistence plugin, you can use DB as a direct state source (i.e. have @db.messagess come directly from your DB)
- Make the app a normal part of your backend, use your stack, and just have a small Hypen part that emits the UI
- Let LLM's use your app - not via accessibility and screen reading, but purely exposing state and actions as tools. This is in progress as it's being built with the WASM target, but support will be soon included into the non-WASM builds too.
---
I started working on this about 6 years ago out of disappointment with the "mobile stack".
I've build a similar thing for internal use in companies multiple times over the last 10+ years, so I decided to build a public version too. And even tho it took me some time, and native/RN/Flutter got better in the meantime, I am still disappointed by all of them so I kept on building.
The original versions of it - parsers, engine, renderer - were written by hand in Kotlin, then got slowly migrated to Rust, but once LLM's got good enough the rest of it got built with AI based on my handwritten code and guidance. So it's not "vibecoded" into existence, but definitely AI re/written.
I'll also want to see how I can get it plugged into my Postgres database.
What are your goals for client-side performance in the browser? Do you make any claims to be better than React or Angular?
>What are your goals for client-side performance in the browser?
To have as minimal and efficient patches as possible - while there are some limits due to WASM serialization boundary, I believe nearly native TS/native TS speeds are achievable.
>Do you make any claims to be better than React or Angular?
Not yet - while the architecture is designed with that in mind, there is a loooot of low-hanging performance fruit lying around, so current perf is somewhere around 10x slower than React. A part of that is on purpose, to make debugging across engine and SDK's as easy as possible during development, and part of that is just simple bugs in internals/unimplemented changes. With some really minor fixes, it can get to about 2-3x of React.
I want to lock in the API's completely and achieve proper platform parity before going towards performance optimizations, as its only then that I feel the optimizations would be worth it. From 0.8-1.0 release, I'll be focusing more on performance itself and trimming it down.
Our latest 5.0 release includes a save sync engines, so your game saves can move between devices (compatible app required). Start playing on your PC, save + sync, grab your AYN Thor and pick up where you left off.
It's a local-first CLI for reproducible biological analysis, with provenance tracked on every step. If you're a bioinformatician, we'd absolutely love to hear your feedback!
You can organize chats into projects and folders, use multiple windows and tabs, connect MCP tools, and sync everything via iCloud.
I’ve just done a major stability & usability release from the comments of a few dozen redditors.
We did a Show HN here in case you'd like to learn more: https://news.ycombinator.com/item?id=49067632
Open source(MIT) AI Orchestrator, doing context engineering, loops, multiple models planning, and many more under a GUI
Please check it out and share your crtique - https://sharekeyx.com/