back
11 comments
This is a highly impactful game: the pixel art style is haunting, as is the sound design and musical composition -- transitions of the musical composition leads to profoundly interesting moments. As might be well-known, Alx (the lead dev) suffers from heart disease, and the game communicates something of this experience.

Really couldn't recommend it more.

Disasterpiece is a fantastic composer. His work on Fez is probably some of my favorite video game soundtrack work on any game ever. I remember hearing that he was working on Hyper Light Drifter when it was on Kickstarter and I was thrilled and while it's not as individually memorable (in my opinion) is still great work.
For those who would like to watch in Youtube (and save it to their playlists?):

https://www.youtube.com/watch?v=k1b9xKRC74E

Disasterpeace has a bunch of breakdowns of his work on his youtube channel. Including a session about his work on Fez. He's a really interesting guy, both artistically and technically very skilled.
I quite like this one

https://youtu.be/U4FNBMZsqrY

If you liked HLD this is your reminder that Heart Machine made three other games.

Solar Ash - rail-grinding and schmoovement, with a joyfully colorful visual style and a melancholy story, well worth the ten bucks or so it is on Steam right now

Hyper Light Breaker - free-roaming online roguelike, did not make it out of early access, really not worth the twenty bucks or so it currently is

Possessor(s) - a very pretty and melancholy metroidvania, a great value for the two bucks it's priced at on steam

Last I heard Heart Machine seems to have pretty much evaporated, their bluesky is pretty much nothing but nine-month-old reblogs of their laid-off devs posting their Linkedins. Maybe it will return but I'm not holding my breath.

Too bad...

HLD is peak indie dev 16-bit revival arthouse.

I feel like that was all kicked off by "Superbrothers: Sword & Sworcery" (followed by "Fez")

my ears are mushrooms, this to me feel the same as fez.
It's the same composer: Disasterpeace.

But I think HLD takes his pioneering style (chip tunes but also more and better) to the next level.

The launch trailer is worth watching: https://vimeo.com/806155790

Also, there was a super interesting talk about how they made Hyperlight Drifter using GameMaker. What they built in GameMaker wasn't the game directly, but a game editor. Doing this let them edit and playtest in one very tiny run-edit-play loop.. I argue all games (and even apps) should follow this Smalltalk-y approach.

https://www.gdcvault.com/play/1024062/-Hyper-Light-Drifter-S...

(2017)