The person you replied to simply wrote the following, which seems like the opposite of shitting on the project this post is about:
"The benefit of engaging with a project like this is that you gain a very plausible set of excuses that can be leveraged when you find out that making the game is the actual hard part. Firing up godot/unity/unreal eliminates an entire universe of reasons for why you haven't shipped more content today. Tools that "just work" can feel like brutal exposure when you don't have a creative vision to follow."
Not meaning to argue; maybe we're just getting our lines crossed.