There is no real use case for better non-CS generators, as explained by adrian_b back in 2021 [3].
[1] https://en.wikipedia.org/wiki/RANDU [2] https://arxiv.org/abs/1908.10020 [3] https://news.ycombinator.com/item?id=28886698
As someone who has spent considerable time working in these areas, I still appreciate advances.
Have you skimmed the linked thread?
> especially simulation/sampling approaches that are bound by the number and quality of uniform variates per second
Sorry, nobody does stochastic simulations where the number of uniform random numbers obtained per second is any sort of bottleneck. If you've spent considerable time on stochastic simulation, you already know this.
But even if you insist that you alone are doing some very weird stochastic simulation which is somehow bottlenecked on sourcing random numbers fast enough, the falling in planes phenomenon linked above would make xorshift-type generators a poor choice for most sorts of simulations. It introduces spatial correlations into any sort of lattice dynamics simulation (Ising model, percolation) and every high dimensional Monte Carlo integration. Beyond falling in the planes, since xorshift is linear over GF(2), it is also a particularly bad choice for nondeterministic cellular automata and Boolean dynamical systems which use parity, bit masks, or xors.
AES-CTR throughput on a modern CPU is higher than that of xoshiro256++, and much higher quality. No advances in non-CS PRNGs can beat that while maintaining the same quality. If your stochastic simulation is bottlenecked on random bits, CSPRNGs are still the way to go, and they don't interact in nasty ways with any dynamical system you can actually sinulate quickly.
Actually, I spent a considerable amount of time in my doctorate and postdoc doing this.
Any kind of MCMC sampling of a simple model tends to be bound by the rate you can draw variates.
Examples of this include: Gillespie simulations of chemical kinetics, Ising and Potts lattice models (including their roughly bazillion variations), and anything resembling bootstrap or permutation sampling.
Just because your problems aren’t bound by the rate of drawing uniform variates doesn’t mean that these problems don’t exist. It just means that you have a narrow view.
cpu: AMD Ryzen 5 5600X 6-Core Processor
BenchmarkAES_CBC-12 100000000 10.96 ns/op
BenchmarkAES_CTR-12 83161234 14.36 ns/op
BenchmarkPCG-12 345336063 3.463 ns/op
BenchmarkChaCha8-12 174143492 6.894 ns/op
BenchmarkXoshiro256p-12 254343658 4.717 ns/op
BenchmarkXoshiro256pp-12 266837442 4.496 ns/op
vs. cpu: Apple M4 Pro
BenchmarkAES_CBC-14 162698020 7.370 ns/op
BenchmarkAES_CTR-14 242501074 4.954 ns/op
BenchmarkPCG-14 197000988 6.083 ns/op
BenchmarkChaCha8-14 237430095 5.050 ns/op
BenchmarkXoshiro256p-14 252911710 4.738 ns/op
BenchmarkXoshiro256pp-14 252656401 4.745 ns/op
Code: https://gist.github.com/kbolino/afbb86f3c9b2bd2f87272801d156...I do a lot of testing and designing of things like hash tables and filters, and having a really fast, non-CS generator is incredibly useful for being able to clearly identify performance bottlenecks in designs. PCG has been spectacularly useful for that purpose for me.
As in, you were using state of the art generator X, and you couldn't see the performance bottleneck, but updating to a newer (faster, or same speed but higher quality) generator Y, and could subsequently identify the performance bottleneck?
If you're using PCG, not in the last 12 years.
(In a parallel comment I suggest trying AES-CTR for this use case)
While not a bottleneck as such, I contributed to a photorealistic path tracer using the Metropolis algorithm[1], and we got a 10-15% increase in samples/second when we switched from a decent to a much faster and better PRNG. Like you we didn't think the performance of it mattered much until we profiled it.
Granted this was a decade or so ago, would be interesting to compare the state of the art PRNGs.
Anyway, just pointing out that there can be real-world cases.
[1]: https://en.wikipedia.org/wiki/Metropolis_light_transport
But I agree that if you're building something new aimed for modern devices, Marsaglia's xorshift128 wouldn't be my first choice! But I'd definitely want it in my RNG library for backward compatibility!
Would have appreciated this article more if it was written by a human.
I worked on this project for over one year. I wrote an entire distributed framework to calculate maximal triplets, and I have 130+ machines running 24/7 for 12 weeks on N=8192. This article is an extended version of the script for the video documentary that will be released before the end of the year.
If you look back at my website, I used to publish two small articles a week. I've since reduced to 1 or 2 large pieces a year. And one of the reasons was exactly to rise above the many blogs that post small, fragmented articles, which could be generated in 2 minutes by ChatGPT. If I wanted to continue in that direction, I could be publishing 100 short articles a week with ChatGPT.
I started writing practical shader tutorials back in 2014 because there were not enough good, accessible resources online. I'm now focusing on large, in-depth pieces with original research, because that's what's valuable right now that ChatGPT has replaced StackOverflow.
If you appreciated this article, I hope you'll appreciate it even more knowing that YES, it was written by a human (it's me, hi!). <3
But I do want to say that this 'witch hunt' is OK. We should keep calling out AI content which is mostly effortless to keep actual effort by humans separate from this flood of content.
I think your sentiment is totally understandable. The internet is flooded with AI slop. But not all AI content is automatically slop.
We're moving into a new phase of the Internet were most (all?) content will eventually be touched by AI in some ways. Whether it's Grammarly fixing the grammar, ChatGPT coming up with content corrections, Claude helping with the code, and Copilot writing the integration tests.
And I don't necessarily see a problem with 100% AI content either, when it's actually good. Let's be honest: most people can't even write as eloquently as ChatGPT does! XD I think what I'm NOT ok with is someone pretending they didn't use AI when they did. But as long as the contribution is clearly labelled, I think I'd be ok with that!
The problem is that, like all "witch hunt"-adjacent phenomena, it inevitably gather momentum from haters and so-called "content destroyers". And this, paradoxically, will make creators (like me) less likely to make new original content.