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by AntiRush·13y ago·view on hn ↗
We've dual licensed the DevKit - you can choose either the GPL or our free commercial license: http://www.gameclosure.com/license.html

That page is about the GPL licensed version.

It's basically saying you're free to develop and release a game with the GPL version but (as per the GPL) you need to release the source.

The other option is to use the commercial license. Then you do not have to release the source of your game.

I'll look into clarifying the copy on the page you linked - hopefully this clears things up.

2 comments
Thanks for clarifying! So, in a nutshell, if you choose the commercial license, you are going to be helping market GC. Are you planning on offering a paid commercial license at any point?

"2 You may not modify or enhance the GC DevKit or Engine whatsoever. The only exception is to perform bug fixes if you contribute your changes back to Game Closure. (See Exhibit A). You must incorporate a Game Closure splash screen logo into your game. (See Exhibit B)"

"3 You must allow Game Closure to use your company and game name and logo for marketing purposes"

If you are interested in a commercial license under different terms, you can contact me at fairfieldt@gameclosure.com.

The GCFL covers what we see as the majority case for game developers - we can work out other options as the are necessary.

Thanks. Not looking to right now, but I like to understand what options are available for growth paths when choosing libraries/frameworks/etc.
And to further clarify, you mean that only the source code needs to be GPL'd under the OS license; the content (models, textures, etc.) can remain proprietary?
Yes, that's correct. Art assets can be licensed however you like.