> This was most apparent in the Ouya port of Canabalt. On iOS, Canabalt is a game of twitch reflexes. On the Ouya, I needed to react much earlier, knowing it would take an inordinate amount of time for me to get off the ground.
Have you guys not had the same experiences w/ Canabalt, or have you not heard any other reports of this?
I personally have a hard time noticing latency like some others report w/ games, unless it directly impacts gameplay (i.e. music games like Rock Band). I don't notice it on other games like FPSes, but many people are very sensitive to latency in games like this.