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If only all designers were more like Cole Peters, the state of design wouldn't be as terrible as it is now. Massive props on getting to the real issues in this blog post, and I'll be directing designers (or at least, designers for iOS) to this blog post first from now on before asking them to design anything.
> What I realised, however, was that by not getting to know the iOS ecosystem in extreme detail before designing for it, I was completely ignoring the imperative for design to suit its context.

Good user interface design must always follow the maxim - Don't make me think. Hence, context and medium is always key to interface design.