(1) scripted events, which would allow a tutorial mode and various scenarios. Apparently this is a tough integration into the existing engine.
(2) to make combat formations really work, so there's some sort of tactics to combat. You can do some of that, but it generally turns into a mob fight.
Good news is it looks like they're intending both of these already.
Personally, I'd like to use their engine and assets to create a turn-based combat game; RTS is a bit hectic for me.
I've put a lot of hours into playing 0AD and it's a joy. Very polished, really good gameplay, addictive, and engaging.
The bots can be ruthless at times, others you can figure out and trump. If you need them, then there are cheats to help whilst you learn.
I just went and tried to give money, and it's going to take me a while, incredibly all my disposable cash is in PayPal and my debit card is linked to an empty account, so I have to do the PayPal > bank shuffle, but I'll be supporting this as soon as I can.
One thing though: what's the frame-rate supposed to be? I'm getting 2-3 FPS, which is I suppose playable, but pretty jerky when things get hairy. Is it just my system, or is this just the nature of the game? [I guess if it's recalculating the world with every frame...]
Also, your title tries a call to action, that is, the first Help is a intransitive verb rather than a noun. So to is unnecessary there. In which case, Help founding would be a better writing. Of course, if we're to use gerund then the word founding could be better replaced with.
Ah, the pedantry!
[0]: (http://desertbus-game.org/)
SpringRTS is an open source game engine that improved beyond TA and actually had UI features that Supreme Commander has drawn inspiration from.
The multilayer is epic, its totally LUA scriptable. People have re-purposed that engine for all manor of weird RTS type games. I sincerely hope this project is going to use that battle hardened, cross platform, actively developed, open source RTS engine rather than roll their own.
The problem is that, even as the best-developed Spring game it still needs a lot of polish and it's never going to be more than a labour of love for a few hundred players and a handful of devs. Their donations just keep the server running and that's about it.
There appears to be a renewed interest, with people playing the original TA on and offline.
Here's a site with information about many of the various mods, remakes, etc: (http://www.tauniverse.com/)
And here's a sub-site with lots of information about online play (http://tazone.tauniverse.com/)
So far I think the best in the series was Supreme Commander: Forged Alliance (not Supreme Commander II).
I backed & am greatly looking forward to Planetary Annihilation (though not too excited about the cartoony art-work). Just made a donation to 0AD too.
I particularly recall the good stuff re path-finding that came out of sponsored hacking on 0ad last time:
Jump Point Search (A*JPS) goodness e.g. http://www.wildfiregames.com/forum/index.php?showtopic=15270...
I think I last checked in on 0AD 2 years ago, before there was AI. Back then AOE II had poor performance issues that I really wanted addressed, like wrong colors (fixable by a user patch), only low resolution support (also fixable by a user patch? I forget), and horrible network management on busy LAN games (6 teams with 150 population each? Players will get dropped once battles start).
Then AOE II got picked up by a contracted company for the pure purpose of bringing an old game into the modern world, and HD got released with lots of fixes. It wasn't perfect, but there was much rejoicing.
Anyone played both 0AD and AOE II HD? Any comparison points?
Ideal would be if an online multiplayer community evolves around this game. Does the game feature the ability to track multiplayer win/losses and keep some kind of ELO rating or similar on a server? Is it reasonably safe against cheating in multiplayer? Does it allow setting a handicap for less good players?
Thanks :)
Age of Empires has this thing where you can upgrade your empire to the Castle age or Imperial Age I wonder if this game has that?
Out of curiosity, how do developers "stay in business"? Is Wildfire making enough off of donations and kickstarter-like campaigns to keep development going strong?
Yes it is. It looks exactly like it. But no complAint. I will gladly back up this project cause I feel like AoE decided to take another route, while this game takes you back :)