Fallout: http://appdb.winehq.org/objectManager.php?sClass=application...
Fallout 2: http://appdb.winehq.org/objectManager.php?sClass=application...
Fallout Tactics: http://appdb.winehq.org/objectManager.php?sClass=application...
Anyway, a fun game in terms of mechanics go, but still (in my mind) unsurpassed in writing
(I have no relation other than a happy customer)
EDIT: More info...
This game was kickstarted and is being developed by some of the same people that worked on Planescape: Torment. They recently did Fallout: New Vegas, and are currently also working on South Park: Stick of Truth. Here's a link to the gameplay promo for Pillars of Eternity: http://www.youtube.com/watch?v=HKoDTzea79Y
Disclosure: My buddy works for this game studio
The "true" PST successor is Torment: Tides of Numenara [1]. Though it's not set in the same universe (Wotc being too busy not doing anything with the Planescape setting to license it), it will be more focused on existential questions than dragon-slaying. As a bonus, it won't feature adapted 2nd edition D&D rules.
1: http://www.kickstarter.com/projects/inxile/torment-tides-of-...
I take it you haven't played _Planescape: Torment_ ?
Yes, Arcanum: Of Steamworks and Magick Obscura.
Also, didn't it have that overdone "chosen one" plot?
But maybe I should give it another chance.
The only problem is that (unpatched) pursuing Tech can put you at a disadvantage. Otherwise, it's an amazing game.
Looks good so far.
Fallout 3 New Vegas came close to Fallout 2 in terms of ambiance and game play, but not close enough (mainly because of the combat system).
I really envy those who will discover this game.
I didn't play Fallout 3, but Fallout New Vegas' combat was abysmal. I actually liked the idea of wandering around in the wastelands, as opposed to traveling via the map (that's what Bethesda has been doing all along: exploration games with bad combat and NPCs-as-banks of informations), but I wouldn't want to sacrifice combat to it. They also tried to incorporate some survival elements, but it's not enforced enough to play much of a role in practice.
There was an interesting discussion on RPS about Pillars of Eternity, a Baldur's Gate spiritual successor, about how leaving isometric 3D behind was a step backward in terms of graphics, and I tend to agree. I'm glad to see it coming back.
After Planescape: Torment, Fallout 1 and 2 were probably among the best CRPGs ever. That was really the golden age of CRPGs. Only The Witcher really added some real value (unfortunately The Witcher 2 has the most horrible combat I've ever experienced in a CRPG).
If you love the classic isometric games, also check out Shadowrun Returns. It's not quite up there with Torment and the Fallouts, but it's well worth playing.
That being said, I think if the game has a great story then that may be good enough. Though honestly - there really should be a tool like RPG maker so that amateurs can implement their stories in a game using a simple drop and drop UI with maybe some very simple scripting
Fallout 1/2 are some of the primary inspirations in the game I am currently making.
Now I just need wait for the OddWorld games to start coming out for free... any decade now...
There's a maximum casualties run as well.
We live in a world crowded with entertainment opportunity and it is only getting more crowded with time.
(by the way, GOG should pay you a commission for talking me into it)
What with their revenue being 2nd only to Steam - who is way more focused on higher-ticket AAA titles than old games at a discount - I suppose that's fair. They really aren't hurting very much.
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great deal - Fallout 1 (and 2) were amazingly well written and really sucked you into their marvelous world.
I never got the same feeling with the rest of the series - something about the first person view broke the fantasy for me and I was always 'playing a game' rather than exploring a wasteland.
Once "purchased" you will still be able to download them from your games library, even after they are removed from GOG's catalog.
http://www.gamasutra.com/view/feature/3088/postmortem_micro_...
It was a solid tactics game, but there were some rough edges in bringing in the Fallout stuff.
One mistake they made was to add vehicles, which was just awkward. Maybe one day we'll get a similar, turn-based post-apocalyptic tactics game, with light vehicles?