I am betting (and hoping) that they are going to start using Wayland as well as a custom sound framework.
I also wonder if they are using a custom packaging format based on top of .deb .
In SteamOS, we have achieved significant performance increases in graphics processing, and we’re now targeting audio performance and reductions in input latency at the operating system level.
As promised, the OS is built on Linux (not based on Ubuntu, we're told, but entirely custom), though you'd never know it as the only interactive layer is all Steam
[1] http://www.engadget.com/2013/11/04/valve-steam-machine-hands...
Just crossing my fingers that my 5-10Mbit powerline network is good enough.
[1] http://steamcommunity.com/groups/homestream#announcements/de...
I can see why it would be attractive if you had a basement, but why not just run a DisplayPort cable and USB?
It streams PC games in 1080p to the mobile device and the control is then sent back to the PC game. It works surprisingly well.
The "client" machine is on the 2nd floor, on the other corner of the house.
I'm with you for off-site rendering, but I am optimistic for in-home. The latency is good, and even if we can only stream 720p games around the house, that's still valuable to me. My media PC is pretty formidable for what it is, but there are still plenty of games that have to be run on at low resolution with very low detail.
The DisplayPort idea is not bad, except that my ethernet cable are already placed and my TV can't connect to a DisplayPort.
It should have the advantages of being able to play every game, in better quality, without making the laptop uncomfortably hot.
http://www.amazon.com/TP-Link-Powerline-Ethernet-Adapter-TL-...
XBMC has many of the problems of video/movie/TV playback and library support sorted and they can't hope to match it in the early days.
I may be incorrect but I believe most codec patents revolve around the hardware implementations which would be covered through the hardware acceleration components that exist in most modern CPU/GPUs.
I know it's tricky for any Linux-based distribution to do, but if they did, I know I'd be looking seriously at a Steam Box as my next media center, replacing the PS3 that currently gently warms my TV stand.
Counter-Strike: All versions are already linux supported.
Half-Life 2: Most are ported, the game engine is ported to linux.
Team Fortress 2: Ported to linux.
Left 4 Dead 2: Used as the original test bed of steam for linux [1], I'm unware of if it has been ported.
Portal 2: Game Engine Ported, unaware of game's state.
Natural Selection 2: Developer has plans too, but game engine needs Direct3D layer. Claims it can be over come. [2]
Bioshock Infinite: Has no plans to be ported to linux, but has been ported to mac [3].
Civ V: Apparently supports PC/Mac/Linux/Unix according to its amazon page.
Serious Same BFE: Ported.
Call of Duty: Modern Warfare 3: Can run in linux via wine [4] if you trust that source, seems sketchy. But the publisher isn't linux friendly. [5] or maybe it is [6]. We don't know for sure, this is a developping story.
Metro LL: Is ported.
DiRT3: Uses Games for Windows Live. There's a few non-legal hacks to get it working but nothing offical.
BoardLands 2: Unreal Supports Linux [7], but there are no developer statements
A:tDD: Ported
Skyrim: Is actually Unsupported by their Developers (they've moved on to other projects). So porting it now seems unlikely. [8]
At this point we can say Controller =/= Linux Support.
[1] http://blogs.valvesoftware.com/linux/faster-zombies/
[2] http://unknownworlds.com/ns2/spark-engine-questions-and-answ...
[3] http://forums.2k.com/showthread.php?221791-Please-port-Biosh...
[4] http://community.callofduty.com/thread/200382760#.UqstR7TyRH...
[5] http://www.phoronix.com/scan.php?page=news_item&px=MTU0MTA
[6] http://www.phoronix.com/scan.php?page=news_item&px=MTU0MjE
[7] http://www.unrealengine.com/licensing/faq/
[8] http://steamcommunity.com/app/72850/discussions/0/8469626270...
Hurry up, because the only thing stopping me from doing it is the Valve Inc.'s inability to navigate all the regulatory/cultural nonsense from: DELIVERING.
Steam delivers, so far. When it manifests in the hardware sense, it has got to be global. The perception of locality is a real drag.
http://steampowered.com/steamosbeta
(now it's 404)
Currently Ubuntu's Unity in Saucy has big drawbacks for gaming. I just tried last night to play Brutal Legend, to test my new gamepad.
Unity makes the game unable to fully be fullscreen.
The same happens with any Windows game via Wine.
I love Ubuntu for developing stuff, but they need to fix a lot of stuff to compete with Windows in gaming.
p.s.: I hope Unity gets these sorted out, since it's really the best DE I know.
"In-home Streaming
You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV!"
The current server instability has to do with a large patch (550MB) sent out yesterday that added a new game mode that is actually an addon[2]. This addon system looks fairly new and may be taking its toll on the servers.
[0] http://store.steampowered.com/stats/
[1] http://dev.dota2.com/showthread.php?t=83787&page=24&p=777194...
[2] http://www.ongamers.com/articles/dota-2-12th-december-patch-... (search for "custom addon")