> If you actually understand [Facebook’s] vision of letting us be who we’re going to be, just like they wanted to let Instagram be who they are.
The reason people don't get this -- or at least, why I don't get it -- and thus responded negatively, is because VR should have nothing to do with Facebook's vision, and Facebook -- or social gaming in general -- should have nothing to do with Oculus' vision.
Gamers cared about Oculus and Rift because they felt Oculus was innovating in the interest of gaming as a whole. But being bought out by Facebook makes it seem that Oculus is "selling out" to someone that is historically more interested in monopolizing innovation than they are in gaming, or at least the type of gaming that Oculus was originally innovating towards.
It's hard for many to see anything under the umbrella of Facebook doing a service to gaming -- look at the direction social gaming has taken us.
This is how I see it, in my admittedly limited view, anyway. And since the views of those "beyond their core community" are likely similarly limited, it makes sense that others may have a similar reaction.
So I'm baffled how Oculus is surprised by the reaction.