> Numerous reports indicate Yamamoto's Blackbelt chipset using the 3Dfx chips was the more powerful of the two. Sega executives, however, still fuming at 3Dfx, severed their contract with the chip maker. (Soon thereafter, 3Dfx sued Sega and both companies settled out of court.)
> In the end, Sega of Japan selected Sato's design, codenamed it "Katana," and announced it publicly on September 7, 1997. To this day, it's unclear whether Sega would have chosen the Blackbelt 3Dfx solution, had 3Dfx not revealed Sega's plans publicly.
http://www.gamasutra.com/view/feature/132517/the_rise_and_fa...
seems like the executives took it personally
Ironically the major selling point of their products in Mexico is that the Mexican users won't steal the products because they're too ugly.
I really wish I still had mine.
Simple, get one again.
Collecting Dreamcast hardware and games is still affordable - compared to, say, SNES games (which can get pretty pricey if you insist on having them CIB).
The beauty of the DC is that you can get all regions work on an unmodified (as in hardware) Console using a DC-X bootdisk and the games are as close to their arcade counterparts as they can get...
The reason I say I wish I still had mine, though, is purely nostalgic. Like I said, I bought it on launch day, and it worked perfectly to the day my ex-wife took it and all my games in the divorce. It's probably in a landfill somewhere now.
The library of schmups is particularly impressive - Rez, Ikaruga, Bangai-O, etc were excellent games.
It also had quirky weird games. "BomberHehHe" was Japanese only game where you place explosive to destroy buildings. You get points for maximum destruction. It didn't get a western release because it came out just before 9/11 and people were wary of games about destroying tower blocks. It deserves a remake. Or at least, a loose clone.
It had a few good driving games, but it struggled to compete against Gran Turismo. (The first game is actually hard and avoids the shovelware problem of later versions). Sega Rally looks nice, but wasn't as good as sega Rally on the Saturn which, with 3 cars and tracks was perfect with the driving experience.
One thig people haven't mentioned is the ease of piracy. Usenet news groups could distribute roms easily enough. Some games needed a loader disc, but eventually most didn't.
That time - N64; Dreamcast; Playstation one - was brilliant for console gaming.
Indeed, one Shmup that has been released in mid 2013 is "Sturmwind" - See a video here: https://www.youtube.com/watch?v=3zy2k_iwJDY
Obligatory Wikipedia entry: http://en.wikipedia.org/wiki/Sturmwind
But a troubled launch at home and the PS2 launch put Sega in the position of basically hemorrhaging money. The normal response in the face of a new competitor was to cut the console price, but they simply couldn't afford it and they killed it to save the company.
On top of it, people had figured out how to pirate games, and broadband was starting to become a thing.
But Dreamcast games largely have held up, in the way that perhaps NES and Turbografx games have held up from the 2d console era.
If somebody were to fire up SoulCalibur or Crazy Taxi on the DC today, it might require a double take to realize it's not on a modern console.
I mean, once it gets into the gameplay, does this https://www.youtube.com/watch?v=VjqKJw_TOko look or play really appreciably better than this? https://www.youtube.com/watch?v=8S9Gqspnd2Q
Other than HD and widescreen, I'd argue that it isn't knock your socks off better, not in the way the move from the Atari 2600 is to the SNES (in fact the time from the DC to the PS4 and the XBone is longer than the time from the 2600 to the SNES). But the jump from the PS1 to the DC was huge.
Of course there's lots of improvement today, but nice models and art assets have become hideously expensive to produce...so modern consoles just don't end up with that much of an improvement in many comparable games.
The DC has pretty much every recognizable component of a modern console, fancy controller with an analog stick, internet connectivity, optical disks, and a tiny tiny console.
Could the DC provide every modern game type? Of course not. But for games that have a lineage back to the DC (or earlier), there's just not that huge leap you'd expect when looking back.
On top of that, there's an absolutely incredible library of really innovative games on the console. Unbelievably fun and exciting and you can't really find them anywhere else. Unlike today where virtually every game is released on pretty much every console.
It's a shame Sega couldn't make the economics work, because the industry would be far more interesting with them in the mix.
edit oh yeah, and it was gorgeous on a VGA monitor.
looking back, I had both a PS2 and a DC, and I played the DC way more, the games were just more fun.
Some more info
https://www.youtube.com/watch?v=Awg3UZs9J_E&feature=youtu.be
http://www.polygon.com/2013/8/7/4599588/why-did-the-dreamcas...
Good times...
'Oh my God, I don't know anybody who has even
heard of this chip. It's non-standard and
there are no libraries for it.'
Sounds like a precursor to Sony's 'fall from grace' with the PS3. I think it's telling that Microsoft and Sony ended up basically with the same hardware for their current-gen devices.As for the same hardware in Xbox1 and PS4... it depends on what degree you make the distinction. Both have AMD's SoC however other than the ISA they are very different from programmer's PoV: one is a NUMA (DDR3 + ESRAM) another is UMA (GDDR5), which is quite a difference even to a layperson when multi-platform titles compared.
My point is that while it makes a good soundbite in journalism, the availability of libraries is pretty irrelevant for a console's success.
[1] http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27
[2] http://en.wikipedia.org/wiki/List_of_million-selling_game_co...
[3] http://en.wikipedia.org/wiki/PlayStation_2_hardware#Graphics...
If the PS4 and Xbox One were released with the PS4 being harder to develope for (lets just say flip the UMA to PS4) we would see the Xbox One with 1080p/60fps games and the PS4 lagging behind. I think this would cause the Xbox one to be on top in terms of sales.
When the first xbox was released it had a very familiar PC architecture, I think if they had gone with something bespoke it would have been an instant flop.
While it's not the only factor in a console's success I think to say it's irrelevant is an over statement.
Interestingly, developers complained about the N64's difficulty too, so Nintendo also made the GameCube easier to program. Which just goes to show that a console's success has little to do with how easy it is to program.
Also the games kicked ass. The only flaw was the GDROM was literally not fast enough to keep up with how fast I played Crazy Taxi, and you'd get occasional jutters from the GDROM as it worked hard to seek to the next data segment. (I always wondered why GDROMs didn't become a new consumer device, since it had expanded capacity on CDROM without a change in media?)
My son and I did have a great time playing Sonic Adventures. One of the things I noticed is the games held up really well and they went on for hours! None of this 2 hour single player and then online that is the norm now.
Sadly, it died 4 months after rediscovery. Something about spending almost a decade in a humid, Florida garage probably didn't help. I did keep the VMUs for the day when I'll find another in a thriftshop in middle america somewhere.
If you had sold it or given it away on ebay or craigslist, there's a good chance that someone could have fixed it or at least used it for spare parts (like transplanting a working console with a damaged case into it). We've got a bad enough e-waste problem as it is with all of the obsolete DVD players, mobile phones, etc. in our landfills, don't add things that people actually want to keep for decades and run cottage industries around the maintenance of to that mix.