Edit: Some of those games are also playable online. The browser-based IF interpreter is called Parchment, and it's open-source too. https://code.google.com/p/parchment/
I shudder to think of what might have happened if that company actually turned a profit from something, and this thing in particular.
(I'm still not very interested in making money off old IF, although I've tried a bit of that. The Hadean Lands plan is to charge money for a new game which has never been released before.)
Other notes: we also have a Boston IF meetup group (http://pr-if.org/).
The term "interactive fiction" dates from the early 80s, actually. Infocom used it in their ads with the general theme of "We're more serious and important than mere videogames." The term has been tussled back and forth over the years; these days it's more of an umbrella term than a niche.
I'll take this opportunity to say that the comp's judging period lasts through November 15, and is open to the public; anyone who rates at least five games via the website (at http://ifcomp.org) will have their votes counted.
This is the IFComp's 20th year, and we have 42 new text games for you to play. All of y'all are welcome to come join us!
"Hello World" by "I.F. Author"
The world is a room.
When play begins, say "Hello, world."
Really, I'm not joking! For more info, see:http://en.wikipedia.org/wiki/Inform#Example_game_2
What's even more surprising (at least to me), is that it actually seems to work, and quite nice! And the feeling of writing in it is really awesome and like nothing else. That said, it's not completely without quirks, obviously (what hit me most, personally, were problems with backwards compatibility between far away versions).
I recommend anyone who is interested in language design having a look at it, as it is a unique and interesting variation on domain-specific languages that sacrifices scalability and performance in favour of a certain kind of accessibility and power.
I've been using Aaron Reed's "Creating Interactive Fiction with Inform7" as a guide, which is as much about the nature of IF storytelling as the language (which is well-documented in the standard IDE): http://www.amazon.com/Creating-Interactive-Fiction-Inform-7/...
It's free, there's often pizza, and the group usually plays a few games together on the projector, or hear artists discuss their work in-person. Come down and play some games!
Here's a video that shows the medium for those are who may not have seen it before: https://www.youtube.com/watch?v=hJrC1xD4DM8
Gemstone : World of Warcraft :: Federation : Eve Online
Their attempt to make the planet authoring tools more accessible by adding a GUI wasn't the best idea, though.
[1] http://www.allthingsjacq.com/intfic_clubfloyd_20080703.html
I wonder what would be possible these days with a cutting-edge natural language processing, and a game engine designed to run dozens of bots. Each bot would have its own attitude, goals, behaviors, quirks, etc.
Aside from the occasional IF game, the height of NPC interaction these days seems to be just picking a sentence off of a menu. Maybe you can blame the rise of the consoles for that, but even so I think we could do better.
And as far as NPCs, versu.com is pushing the edge of AI for stories (sadly not available for widespread use, though).
What I'm missing is also a "Professor Layton"-like game.
Then graphics came along and made them pretty much obsolete.
Then they got renamed to "Interactive Fiction", and, frankly, became a really weird niche.
I imagine it could be a wonderful experience, sitting with a headset, eyes closed, and exploring this kind of world. Not unlike "pen&paper" role playing games - even if you have to restrict your speaking to a limited vocabulary.
Does it exist? Any experiences?
[0] http://www.amazon.com/gp/aw/d/0374292086?pc_redir=1413707125