> To redistribute code written with Mono for Unreal Engine, you must have a commercial license to the Mono runtime. These licenses are available from Xamarin for Mac, Android and iOS online, and you can request Windows licenses through support.
So, if I want to use this commercially on Windows I will have to buy a license for the Mono runtime ?
Judging by the price for the Mac license it should be around $300 per year, while the Unreal license itself is about $240 per year.
Now, if I want to use the same code on iOS, Android, Windows, Mac I will pay to Xamarin about $1200 per year.