"Eisenstein playfully hyped the virtues of the "dynamic square," a screen that was exactly as high as it was wide. He did so in part because to him the square was modern, charged with productive machine force. This more purely cinematic screen was, according to Eisenstein, necessary for properly showcasing the energies, conflicts, and collisions germane to the moving image arts. It would also, at least in theory, be the most accommodating frame, capable of hosting images composed for planes that were either horizontal or vertical. Eisenstein proclaimed that previous industry standards (4:3), as well as contemporaneous calls for wider screens, were nostalgic, calling forth a dated viewing regime dictated by traditional art forms."
https://muse.jhu.edu/login?auth=0&type=summary&url=/journals...
It was impossible to see the whole screen, that was especially great with 3D movies (Space Station 3D, etc.). Also the 2D movie premiere of The Matrix Revolutions in IMAX DMR film was awesome.
So I would prefer movie theatre/TV/monitor screens with almost 1:1 or 4:3 ratio over 16:10 or 16:9.
* The IMAX Vienna had a 600m2 screen, 24000 watt 6 channels surround sound, 458 seats, demolished in 2009: http://de.wikipedia.org/wiki/IMAX#.C3.96sterreich , http://web.archive.org/web/20030422003546/http://www.imax.at...
I don't know if a completely square monitor would be as well received as something at least slightly rectangular - 1920x1440 (4:3) might be a good compromise.
When I code, horizontal space is never at a premium. It's always vertical space I'm short on.
Pulling out my T42p retro laptop, with its 4:3 screen, always gives me the warm fuzzies. Love that aspect ratio.
I recently upgrade to a 5k imac... and it's an absurd amount of space. I don't see the point in griping about aspect ratio when it's merely size and density that we really want.
What's happening in the sky or on the ceiling isn't particularly useful to us, and as long as we have reasonably sure footing, the same is true of the ground or floor. We spend our days interacting with things mostly in the horizontal visual plane. Things that we approach or that approach us mostly move in this plane as well.
[1] There were a few famous experiments a few decades ago showing that what we see as we grow up affects the development of the visual system: https://computervisionblog.wordpress.com/2013/06/01/cats-and...
Unfortunately, OSes and other software tend to mess this up: in particular, the fact that those handy fullscreen commands actually fill the screen with the selected window or picture or video or whatever is no longer good news if some or all of the edges of your screen are far enough away from the comfortable centre area of your vision (see http://blog.codinghorror.com/the-large-display-paradox/ ). This was appropriate behaviour in the past, when both pixels and screen inches were limited and expensive and so it was safe to assume that the whole of the screen was well within the user's central viewing area—and in fact was probably covering much less of that central area than was at all ideal. Nowadays the user should be able to define a central fullscreen area that (possibly) doesn't take up the whole screen: then (by default etc.) fullscreened items should be expanded to the limits of the "fullscreen" area and no more. The rest of the screen can be filled with other information: maybe the other open windows pushed to the side in an OS X Exposé-like manner, or things like image metadata for a viewed image. The brightness of the outer area should be subdued to prevent it from distracting from the central image. (A practical use for whizzy translucency effects!). The information out in the "gutter" will be glanceable, but won't feel like it's impinging on your view of the fullscreened item (if it does, you didn't make the fullscreen area large enough).
Reading logs or browsing code is quite nice with the vertical screen, as is reading some vertical oriented pdf materials. Cat videos are usually watched on the horizontal screen. :)
I found it so disturbing that I never used the monitors in portrait mode.
The setup is perfect for Photoshop, Illustrator, and After Effects - I can set all my menu/preview windows on the portrait, landscape for primary.
Could I use a monitor like that? Not really, I thought about it for a while but it just wouldn't help me anymore than what I use now.
Of course, many monitors are worse. A 1920x1080 27" monitor is only 82 pixels per inch!
The monitor I'm buying next is probably the Dell UP2414Q. With 3840x2160 resolution on a 23.8" panel, it has 185 pixels per inch. It's expensive and you need a machine that can drive it properly, but that is a nice pixel density.
If I need to use something with a higher dpi for any length of time, I have crank up the font size which causes some problems in some applications.
Right now I use a 19" 1280x1024 and a 20" 1600x1200. A monitor like this would be great.
You probably will sit half a meter (1.64ft) from a 26.5" monitor, maybe more, right?
According to isthisretina.com the density of a 26.5" 1920x1920 becomes equivalent to retina (326ppi) at about 34 inches (86cm).
That's not a bad idea, from both a cost and power standpoint. I wonder why nobody has done it?
Same thing with digital cameras. There is a good use case for a grey scale image sensor. Higher sensitivity, fewer artifacts, lower power. But, sadly, nobody has built an affordable one yet. Sure it's not a large market, but there are hundreds of cameras that are almost identical, why doesn't somebody dare to do something different?
EDIT: Better choice: The OLPC lets you turn off the screen backlight and that gets you a grayscale display that works even under direct sunlight.
[1]: http://www.solcomputer.com/sunlight-readable/sol-vision-moni...
For sub-27" displays these days I think 4k is definitely the way to go. Affordable modern graphics cards are perfectly capable of driving such displays now and I think, or at least hope, that by the end of next year they will have become a pretty standard mainstream choice. A non-standard aspect ratio is all well and fine, but if it's still at standard dpi resolution it's just icing on a cake that's getting towards the end of it's shelf life.
http://www.barco.com/en/Products-Solutions/Displays-monitors...
However, what would be interesting is if this was priced at normal monitor prices ... the ATC monitors are incredibly expensive.
"But after a few minutes, I realized that non-standard monitor sizes are most likely abundant in various industries, such as medical, when they are designed for a specific purpose and quality. So while a 1:1 monitor is something interesting to see in the consumer space, perhaps it might not be so new when considering industrial use scenarios."
My dual monitor setup has one landscape, one portrait, and I'm never going back. Viewing documents & code is just so much more convenient.
Hoping for a power of 2 square model.
But that's mostly because my love for (sqrt(5)+1)/2 is near-Pythagorean in its scope.