I still remember personally inspecting the innards of the 165 machines that the team exhaustively tested in the lab. The effort we all put in to produce more than 60 data-heavy print pages for a single story was brutal, but seeing the physical magazine that got delivered to more than a million subscribers was tremendously satisfying.
It was an amazing time for the industry. Processors kept improving by leaps and bounds, decent graphics and "multimedia" (which we take entirely for granted today) were rapidly becoming a reality, and software was getting more interesting by the day. To put the timing in context, it was about a year before the Netscape IPO and emergence of widespread visibility of the World Wide Web.
PCs were still a costly investment. The Dell machine that was one of our Editors' Choices cost over $3,000. For that -- about $5,000 in today's dollars -- you'd get a 90-MHz Pentium processor, 16MB of RAM, a 1GB IDE drive, and a 15-inch CRT monitor driven by a graphics card with 2MB of RAM. Compare that with, say, the phone you carry in your pocket every day...
I think now I've got icons bigger than 16meg. The size/speed/space of computing continues to slightly amaze/boggle me, but only because I saw it 30 years ago. I don't think most people looking at it today can grasp the magnitude of the changes.
The Verge might have started out as a "spiritual successor" to PC Magazine et al., but it certainly can't be considered one these days. Many of the founding members have left and the site has lost touch with its technical/gadget roots and has instead turned into a far-let "cultural" publication. For me, Chris Plante's completely unwarranted attack on one of the Rosetta scientists[0] was the last straw. Nowadays, I avoid The Verge as much as possible.
0: http://www.theverge.com/2014/11/13/7213819/your-bowling-shir...
>"..."The AOL Way", a 58-page long company plan to grow AOL into a media empire. Some employees suggested that AOL was sacrificing journalism for page views"
At first, they stuck to their core tech/gadget proficiencies and continued with what worked at Engadget. But as they moved further away from 'This is my next' to 'The Verge', they shifted the editorial focus and began sacrificing journalism for the promotion of 'progressive idealism' rather than 'page views' - and the result is much the same.
I'm not saying it's OK to abuse people online, but if you attack someone else, you'd better be ready for some pushback.
It's hard to grep a dead tree, of course.
The best thing was that Computer Shopper could afford to print decent articles -- Steven J Vaughan-Nichols on the first PC UNIXen, cool things to do by writing PostScript to your printer -- after PC Magazine started thinking that those things were too geeky for their business-focused audience. (Six word-processors under $1495 compared!)
Edit:
Looks like there are a few issues (from the 2000-2002 timeframe) at the Internet Archive: https://archive.org/details/computer_shopper
I'd love to see some early to mid-90's issues.
Also two J&R catalogs, winter 1998 and the orher's undated. And an OS/2 Warp Demonstration Disk 3 1/2" floppy, and various other floppies, 5 1/4" included.
Edit: ah, I was going to take the CS to the Internet Archive to scan, but the size might be a problem for their scanners. Thoughts?
This practice has prompted me to go back to issues of CGW that pre-dated me (the earliest CGW I have is from 93) in the archives (http://www.cgwmuseum.org/). It's cool to see the juxtaposition of classic, influential hits with games that had good ideas or themes (often themes that have yet to be revisited) but poor implementations along with forgotten clones that don't really stand out.
The game developer magazine archives (http://www.gdcvault.com/gdmag) are equally good for getting an overview of this history of game development. Early issues are hardcore technical issues about low level things we now take for granted. Later issues focus largely on diversity, political and community issues in the game industry with the occasional high level technical article.
I do have a lot of other computer mags scanned in. I should probably see about getting permission to make them available online. I have a soft spot for Creative Computing from the mid 1970's. :-)
I remember my joy when I discovered my college had (in the mid-80's) a fairly complete collection of IEEE's Computer, Software, Communications of the ACM and BYTE. I spent countless hours diving into the past, understanding how we got where we were. That knowledge, not only of what is, but of why and how, is incredibly valuable.
I learned to program on punch cards, standing in line to feed them into a system that occupied a large room and was probably fairly state-of-the-art for 1973.
And when I say that I exclude the one Basic program I wrote even earlier on paper tape.
At least this machine was at UCLA, so I won't say that to get to the computer I had to walk barefoot in the snow, uphill in both directions ...
I installed Slackware on it.. This was right around 1.0 kernel, I think.