In the UK, the rules of sitcom are very different. The BBC commissions a large proportion of sitcoms, so the standard length is a full 30 minutes. Our series (seasons) are typically just six episodes long, and few programmes are commissioned for more than three series.
As a result, huge committees of writers are unnecessary, and most programmes are written by just two people with help from a handful of editors and consultants. Scripts can reflect the idiosyncratic voice of the writers, rather than having to conform to an industrial process where writing can be delegated within a team. Characters and plots don't have to reset to zero by the end of an episode, because there is no expectation that a successful series will run indefinitely.
An obvious comparison would be the British and American versions of The Office. The British version finished after just 12 episodes (plus two Christmas specials), following a clear dramatic arc; The American version ran to 201 episodes. The British version was written wholly by Gervais and Merchant, while the American version had over 40 credited writers. One is a work of art, the other is an industrial product.
The medium is the message.
I do agree with you though, I'm just playing devils advocate. The Office isn't a great one to choose because the American and English versions cannot really be compared as they are very different beasts, and while the American series shares inspiration it is trying to be something completely different while the English series is a one off stroke of genius (and not really a sitcom).
British TV commissioning isn't perfect, but it affords a level of creative freedom that is largely absent in the US, and that is necessary for programmes like The Office to come into being. British commissioners really do think in terms of artistic merit rather than purely commercial value.
American networks are excellent at producing huge international hits, but there's no room in the system for smaller, quirkier productions. The BBC and Channel 4 tend to take a lot of small risks on cheaper productions rather than always swinging for the fences. Success and failure is far less binary when there isn't the pressure to recoup a huge budget. Some of those cheap experiments will be total flops, some will survive as lowbrow primetime filler, some will find a small but loyal audience, a rare few will be huge hits. None of those outcomes are career-ending catastrophes, they're just part of the process. Commissioners expect and allow that level of variance.
This completely backs up what you said, and makes a lot of sense in the context that it's ok for characters to change and that most shows only get a limited run.
What works gets repeated and hence the industry is highly formulaic, with those in control of the money going for the explainable and repeatable.
That is not the case in other countries, where the lack of business sophistication has given more room for the creatives to flourish.
Given the constraints of a typical sitcom - 22 minutes, comedy, resets each week (no new characters, no major changes to character's lives), the "formula" is basically the only option: You present a problem, you wrestle with the problem, and you resolve the problem (maybe with a subplot or two). What else can you do?
You can avoid having a problem at all. But that loses all the usual dramatic structure and tension that we expect, not just from comedies but from tragedies all the way back to ancient greece.
Or you can have multiple problems, each resolved in turn. This was done by the Simpsons in several seasons (but not in the earliest or latest). One problem would occur, quickly get out of hand, then either get resolved or morph into another problem. It made the Simpsons feel much more "chaotic" and "dense".
Otherwise, the "formula" is basically the only way to do it. Maybe I missed something the article was saying?
The part that stood out was when they said they always reveal the main conflict just before the mid-episode commercial break so you'll stay tuned.
From then on I can't help not see it every time I watch a half hour show.
There's another line of argument, made by Steven Johnson in Everything Bad is Good for You, where viewers are trained by the media to read texts in a more sophisticated fashion. As viewers become more media savvy, the desire for surprise causes a constant creative arms race as structures that were once avant garde becomes commonplace, then tired, then old fashioned.
The A/B plot mentioned in the article is only about 40 years old (starting with Hill St Blues in 1981). Prior to that, television comedy followed a strict single line for fear of confusing the audience. Nowadays, it's not uncommon to see a sitcom go up to E plots. What's allowed them to do that is that television has developed increasingly dense visual shorthand that allows them to speed through a plot even faster, allowing for more story to fit into those 22 minutes.
Previous constraints on syndication meant that characters were required to remain in a stasis throughout the entire run but season long and series long arcs are now becoming the norm with even relatively retrograde sitcoms like The Big Bang Theory engaging in long term plotting.
If you look towards the cutting edge, you start to see people playing around with the traditional three act structure in interesting ways to keep the form fresh. How I Met Your Mother plays around with time and memory, sometimes establishing the conclusion at the front of the episode and then uses flashbacks to flesh out the central conflict in reverse. Louie routinely fits 2 or 3 stories into a single episode or stretches a single story across multiple episodes. Arrested Development S4 was an overly ambitious attempt to build a single, series long story, told and retold from multiple perspectives. And one of Girls' most polarizing episodes, One Man's Treasure (the bottle episode where Hannah has a tryst with the rich doctor) was hated by some precisely because it rejected the standard formula and resolutely avoided going for a climax and resolution.
Such techniques follow the standard adoption cycle, first appearing in cutting edge, low rated comedies aimed at early adopters before eventually gaining widespread appeal and mainstream success before becoming hacky and relegated to shows for children and old people.
HIMYM was innovative in another way, too. The first person narrator is somewhat unreliable, leading to the same story being revisited multiple times. Sometimes this was all in the same episode, being revisited from each character's perspective. Other stories are told and retold through the entire run of the series, up to and including the very end of the show.
What are some examples of this "visual shorthand"? Preferably examples from a popular show (like The Simpsons) so I can really understand what you mean.
Would a 1950's audience understand the visual shorthand if they saw today's TV, or is this something you have to grow up with?
But it's become so ubiquitous, just playing a scene like this straight is perceived as kind of hacky because of how boring it is. So you see writers start to play around with the form. One common variation is that the character themselves are jolted by the rapidity of the cut, adding a layer of meta-winkingness to the trope. Another variation is that the camera pans out after the cut, revealing a mislead and that the character is, in fact, not doing X.
Another, more concrete example from the sitcom New Girl, in what I consider to be the best episode (Cooler), there is an outstanding joke: To set the scene, Jess and Nick are room-mates, Jess is currently dating Sam & Jess and Nick have had a season long will-they/won't they simmering in the background. Jess and Nick get caught up in the loft's delightfully bizarre game, True American which results in them being forced to be locked in a room together until they kiss. Jess calls Sam in a panic and Jess and Nick sit down to have a heart to heart.
If you have Netflix, you can see there scene here, starting from 17:06: http://www.netflix.com/WiPlayer?movieid=70196145
Just as the previous scene is reaching an emotional climax, we hear Sam banging on the door and asking if Jess is alright. Jess says it's a false alarm and Sam asks what she's doing back there. Immediate smash cut to Sam chanting "kiss, kiss, kiss" along with the rest of the roommates.
There's an incredibly amount of storytelling going on in that smash cut. We first are primed to believe, that Sam is the classic mid-second act obstacle and that we're about to enter a standard comedy of deception because we've seen that play out a million times before. By subverting our expectations That rug gets immediately pulled out from under us, showing that the central conflict of the episode is not external, it's Jess's internal struggle with liking two people. Next, it uses our knowledge of smash cuts to understand that in the intervening time, Sam's been explained the circumstances of the game by the other roommates and he's become caught up in it is now part of the mob. It also shows us that Sam does not view Nick as a romantic threat, giving us insight into the psychological state of the three main characters, and the foreshadowing that this obliviousness will come into play later.
This is incredibly dense storytelling for a 13 second scene and it typifies how New Girl is able to juggle 5 or even 6 plots in a single 22 minute episode and make it feel effortless. But only if you understand the logic motivating the direction does the story come out. Such a scene would look confusingly arbitrary to a 1950's audience because they would not be trained on the tropes and how they're either supported or subverted.
Yeah? All right, well well, you know how movies, there's always a guy and his life is, you know, okay?
And then something happens, like a conflict and he has to resolve it, and then his life gets better?
Well, I always wanted to make a movie where a guy's life is really bad and then something happens and it makes it worse but instead of resolving it, he just makes bad choices and then it goes from worse to really bad, and-- and things just keep happening to him and he keeps doing dumb things, so his life just gets worse and worse and, like, darker and-- Like-- like he has-- lives in a little one-room apartment, he's not a very good-looking guy, he has no friends and he lives-- he works in, like, a factory, where they-- like a sewage-disposal plant, and then he gets fired, so now he doesn't even have his job at the shit factory anymore and he's-- and he's going broke and he takes, like, a trip and it rains, like, just stuff, just shit keeps-- horrible.
But then he meets a girl and she's beautiful and he falls in love, so you think that's gonna be the thing, the happy thing, but then she turns out to be a crook and she robs him, she takes his wallet, and now he's, like, stuck in the middle of nowhere and he's got no wallet and no credit cards.
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[0]: Louie S2E10 "Halloween/Ellie"
http://channel101.wikia.com/wiki/Story_Structure_101:_Super_...
He's become somewhat famous for this, having produced several "how-to" videos of varying levels of seriousness about sitcom writing. His writers on Community have even slipped references to this into the background of episodes, where set decorations (e.g., drawings on the study room whiteboard) sometimes subtly acknowledge which part of a character's story circle a scene depicts.
Saying every show has "a beginning, middle, and end" isn't really much of an observation.
http://en.wikipedia.org/wiki/Poetics_%28Aristotle%29 hasa helpful list of translations, including links to multiple public domain versions. Also, while it doesn't have breakdowns for individual shows, the TVTropes.com website is enormously useful for figiuring out story structures. The only downside is that like wikipedia every variation on something eventually gets its own entry and it can be hard to get a good view of the forest for the trees.
It's not surprising given that it's such a big industry. If your wares don't fit, it just gets hard to get in the door. And on the producer side, there's a machine built over the years to create a specific kind of product.
Applied to startup pitches: https://medium.com/@seysconstantijn/an-analysis-of-start-up-...
http://www.slate.com/articles/arts/culturebox/2013/07/hollyw...
The book itself is worth a read.
[1]http://en.wikipedia.org/wiki/Aqua_Teen_Hunger_Force_Colon_Mo...
> As happens to so many of us, I was asked to write a sitcom for Croatian television.
formula: 2. any fixed or conventional method for doing something: "His mystery stories were written according to a popular formula."
You can lump a very large segment of historical and contemporary fiction into a similar dissection.
"As happens to so many of us, I was asked to write a sitcom for Croatian television."
More a "wat" then a joke. Happens to so many of us.