> You still can't do anything with it if you aren't a licensed developer.
Not sure I follow - what is stopping non-licensed developers from developing and testing games on their own PS4s now that this has happened?
Also on our Vita devkits there is no battery to make space for the extra ram.
Even with the open sourced compiler you're still missing most of the toolchain.
Will make the news of a jailbreak for PS4 that much more exciting at least :)
I don't want to come across as being mean or anything but...
How charmingly naive!!
Sony (and the other console makers, to be fair) go to absolutely incredible lengths to make sure that people absolutely do not get to run their own code on these machines. And then they sue anyone that finds a way to do so.
Also, to be fair, PS4 is the first Sony's home console that does not run user's code. All the previous Playstations had such an ability in one way or another:
Net Yaroze on Playstation http://en.wikipedia.org/wiki/Net_Yaroze
Linux Kit on PS2 http://en.wikipedia.org/wiki/Linux_for_PlayStation_2
And the PS3, initially, came with the ability to install user OSs http://en.wikipedia.org/wiki/OtherOS
PC gaming is currently the best choice. All the freedom combined with better hardware. The only disadvantage is the high cost of entry but you can easily save money by buying games during the big sales on steam.
Handhelds are a different story though. The games are often a lot better than mobile games.
Officially licenced developers have special devkit systems with more lax security.