We may also consider in this context Spacewar! 4.4 (1963) http://www.masswerk.at/spacewar/4.4/ – not using perspectives, but still first person (as would be seen on a PPI radar screen onboard of the respecitive spaceship).
back
1 comments
That is an interesting way of looking at it. The terminology of things like "first person" and "third person" can be tricky in gaming. I wouldn't count Spacewar! as first person but if someone were to remake on a modern device so that the screen showed the Spacewar! playing field framed by a depiction of a spaceship cockpit then it might be? A first person representation of a representation of the battle?
I know, and I'm aware that this is somewhat controversial. I'm currently preparing a detailed write up including some theory. I would maintain that it's a subjective view of a planar universe that shares most, if not all properties and implications of a first-person position. To me, the problem in terms of terminology is that we've either to create a new class for this with just a single member, like "Ptolemaic multiplayer shooter", or we try to find the best fitting class that's already in use, even, if we might have to restrict the term somewhat.
(This is even more of a problem, as it predates anything alike by 10 years and it's therefor not part of a tradition.)