The thing had 4 PUs, each with local memory and a DMA controller to access system and video memory. You could run one of them in a CPU emulation mode, where local memory was used as cache and it was the only target the C compiler supported. If you wanted local memory and/or more than 1 PUs - you wrote assembly and debugged by writing into the frame buffer.
Even then I was wondering how it's going to compete with the DC/PS2 it was coming up against but my bosses told me it's fine because it's going to be in every DVD player and everybody is going to by a DVD player pretty soon so the game consoles are pretty much already dead.
It's really funny, because all throughout reading that article I was thinking "this thing never had a chance". A custom architecture based on principles that are notoriously difficult to write tools for (VLIW), probably adding 50% to the BOM of very price sensitive consumer electronics, and an attempt to create a gaming platform by a company with no capability of producing first party titles and no commitments from credible publishers to do third party games either. How could that not fail?
But then the article ends with all of these people believing - even with 15 years of hindsight - that they genuinely were just on the verge of breaking through. Their technology was just too far ahead of its time and people didn't yet understand it!
Programmers at the time were okay with this and it was actually fun. The tools though were much better for the competition, on PS2 I could set break points anywhere (even on memory reads) and see the DMA streams in the debugger, on NUON it was pretty much debugging with prints except you had to write the print yourself :)
A gaming system (which this was) can't wait for that popularity to happen through some other means. The games are the raison d'être of the system, the only reason for people to buy one. What was the end-user pitch here that'd get one of these to the hands of millions of consumers? "You can buy some other DVD player for $200, or this one that might some day play games for $300". Not very compelling, when both of them do an equally good job with the main task you're buying a DVD player for.
I wouldn't say this is an inevitability. Look at Nokia feature-phones.
Sure, from what I've heard and read an incredibly poorly designed ecosystem and lack of carrier interest, but you can't tell me Snake was the best the market could come up with...
The dev team got paid for ~7 years?
noo, Jaguar was TERRIBLE to program, and from what pandaman writes Nuon was just the same.
> "I kind of hoped that it would be a real computing platform, much as the Atari ST had been a platform that was used for games as well,"
Atari ST was also pretty TERRIBLE, it was used for games _despite_ being terrible, not because it was a good computer.
>He also brought in lawyer
and this explains why it failed. 3DFX history was similar, they also toured Japan, but instead of lawyers they got a finance guy, they build hardware themselves, none of that 3DO CD-I licensing rubbish lawyers love so much.
I found some specific information about it here [1]
> The technology in the few available NUON DVD players raised the price around $100 over comparable players.
> Only eight games were ever released for NUON. The graphics are comparable to early PlayStation 2 games and are most notable in Iron Soldier 3, a mech combat game.
Here's a video showing the Iron Soldier 3 graphics [2]
> The best game is generally regarded to be Tempest 3000 (many sources consider it the only truly playable game)
The wiki also lists 16 homebrew titles including an Atari 800 emulator and Doom.
On the NUON-Dome site [3] there's a homebrew release announcement from 2014, as well as Amazon links where you can still buy some discs and hardware.
It also features a "Video Light Machine" [4] which as far as I can tell is Winamp-style audio visualization.
[1] http://www.giantbomb.com/nuon/3045-85/
Seems like a 3D version of space shooters...?
I wonder what kind of controls it had, might have been interesting if any DVD player had a jogwheel with which to simulate the original spinner control...
This console had only eight games. One was region locked to South Korea (and you couldn't play the other seven games in that region). Another one of the games didn't even work properly on all of the controllers.
The M2 was being designed and prototypes built in 1995-1996. M2 featured a dual core powerpc and was designed to ship with a DVD player making it truly the next generation player. The plans to the device were sold to Matsushita, they demoed it at E3 in 1996 but failed to bring it to market.
3DO suffered a lot of the same troubles as Nuon except about 5 years earlier. 3DO went out of the hardware business in 1996 but continued publishing some very successful and revolutionary game titles before finally going out of business completely in 2003.
Point being this has all happened before, and it will happen again.
Not sure how you'd do that now given that the cost of adding Netflix or streaming support is negligible, but Sony definitely made smart moves with their timing and put forth the proposition that "For a little more than a DVD/Bluray player, I can get a PS2/3."
It's interesting how fragmented from an end-user POV the streaming services are -- it's like a 100-way betamax vs VHS fight. I suppose you could argue there's only one "format": the web browser, but that's not true in the home theatre/console/smart tv space.