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am-gm

77karma·15submissions·May 25, 2026
recent activity (15 total)
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Thanks! Exp is the prototype for something I'm not sure how it would look at the end. Originally, i thought of a standalone language that is not only for game dev, but generally for anything requ…
5h ago·view thread
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Also, if you want to use winforms for your painting app, you can have a look at the image editor of the IDE - https://github.com/ArcadeMakerSources/ArcadeMaker/blob/mast…
1d ago·view thread
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Thanks
2d ago·view thread
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So I need to implement again the assembly manager in the IDE. which will allow you to add your own C# libraries (DLLs) and then the answer would be yes, but from within the engine's language, lik…
2d ago·view thread
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1. Not in the current state of the engine, but in the future - after implementing all the graphics functions that i plan to add - yes, absolutly. 2. Hmm no, first time i hear about it
2d ago·view thread
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This is really interesting. Thanks
2d ago·view thread
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Thanks. As you said, the IDE is built on winforms, so it's windows only. maybe it was a mistake to not to use a cross platform framework like avalonia, but i really like the winforms designer, an…
2d ago·view thread
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I really don't want to use AI for my project. I love writting code by myself, and except for very few specific things, I didn't use it in this project. But for the language i actually didn&#…
2d ago·view thread
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Thanks! so, at first i really used C# for scripting language, so it was like GameMaker-8 but C# instead of GML... but after almost year of development, i was bored. it wasn't exciting anymore, an…
2d ago·view thread
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If I'll have an idea for such a "killer-feature", I'll do my best to implement it... :)
2d ago·view thread
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Wow, my post suddenly went viral! Just opened GitHub a few minutes ago, and saw +17 stars on my project from the last few hours... Anyway, i see a lot of people asking WHY making ky own engine or lang…
2d ago·view thread
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Thanks, i can't edit this anymore but for next time I'll remember that
5d ago·view thread