I think there is a middle ground of many indie games I see on steam that are much larger then they should really be.
As a dev, one problem I saw often is UE4 is massive, well over a hundred meg for just the base engine.
As a dev, one problem I saw often is UE4 is massive, well over a hundred meg for just the base engine.
Consider Windows calculator. In Windows 10, it consumes 15+ MB of RAM. When desktops have 8+ GB of RAM, 15 MB is essentially nothing. And yet, 15 MB is an astronomical amount of RAM considering the functionality Calculator offers. There's really no reason it should be more than a couple hundred kilobytes.
If you were to add all the stuff from the Unity marketplace you need to be equivalent to a base UE4 install, it would probably approach that size as well, presuming all those features were even available.