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KilledByAPixel
514karma·111submissions·April 2, 2019
recent activity (111 total)
1 pts
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Enhanced version with keyboard and touch support...
https://killedbyapixel.github.io/TinyCode/1K/Skydreams More of my size code demos...
https://github.com/K…
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this is the first in a series of games i am working about ken paxton, who is running for senate in texas against james talarico. hope you enjoy.
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AI Browser Game Jam 3 just closed submissions with 119 people joined and 85 games submitted. The jam was focused on AI-assisted browser game development: make a free HTML5 game, use AI heavily somewhe…
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Why not use ranked choice voting?
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Howdy, I just finished up an intense month of game dev making this game for js13k. You can play it live in your browser and it even works nice on mobile. This was made for a game jam so the gameplay i…
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Howdy, I am excited to share my new 13k game with you all. This build is identical to the 13K version with extra support for touch and gamepads. Everything was written from scratch this time including…
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The original 13k version or enhanced newgrounds version?
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Howdy folks, I'm back with another writeup. This one is 3 years in the making but I finally finished it! It's all about how I made one of my best games and also fit it in a super tiny footpr…
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Howdy, this is a talk that I did live in Austin Texas a few weeks ago. It's all about writing super tiny programs to do cool stuff like art, games, and music. I hope it inspires you to make your …
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There have been so many updates to LittleJS recently, this post highlights some of them including the massive sprite rendering speed increase up to 400,000 at 60fps on my computer. I also completely r…
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Thanks for the heads up, I fixed it! (just removed the live demo for now)
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In this post I breakdown every line of code from my amazing 256 byte HTML/JavaScript program that generates an impressive city with textures and shadows.
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Yes, this raymarching, though the vhs effect was really the trickiest part.
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It turns out that packing it into an svg onload is a tiny bit smaller then using a script tag! It is possible to save a little more space by putting it in the canvas onclick event.
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thank you! it is a crazy challenge that is just shy of being impossible that seems like magic when it actually works.