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iamflimflam1
5,752karma·1,549submissions·February 26, 2009
about
I've got a YouTube channel - It's surprisingly successful and people find it interesting.
https://www.youtube.com/atomic14
You can email me: chris -at- cmgresearch.com
Also, subscribe to our newsletter - https://makernews.substack.com/
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meet.hn/city/gb-City-of-Edinburgh
Socials: - github.com/atomic14
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recent activity (1,549 total)
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I've been using babel instead of the internal transpiler and yes you can use all the ES6 syntax out of the box. I think the JSX transpiler was deprecated some time ago and pretty much all the rea…
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dx is changing in response to the user making inputs. Imagine you are showing a different players character - at first the server tells us he is moving to the right by 5 pixels per frame. So we start …
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From what I remember, the way I approached it was to have the client stepping the game world forward every frame based on whatever the current state was of all the players. So for example if a player …
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Sadly you can't fix bad developers with process.
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This is a good article - http://gafferongames.com/networking-for-game-programmers/wha... If you really are sending packets every 20ms then that is the equivalent of 50fps - I sus…
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Video here is pretty impressive: https://www.youtube.com/watch?v=M1ONXea0mXg&feature=youtu.be …
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I don't see much benefit in martin fowler's example <openSlotList>
<slot id = "1234" doctor = "mjones" start = "1400" end = "1450">…
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Author here - I wanted to learn react and had this colour filter idea kicking around from about a year ago. I really wanted to be able to filter by the full range of colours. Initially I looked at mak…
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Standard in the UK is one months notice on both sides - I've never had a contract that stated anything shorter and have had friends who have been on 3-6 months notice period. Though it looks like…
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Do it, you'll regret it if you don't give it a shot. You're young enough that a couple of years doing something you love is not going to have any impact on your career if it doesn'…
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I'm actually working on an automatic grader for captured puzzles right now - this will use the same logic techniques that a human solver would use so should give a real indication of how tough a puzzl…