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raphlinus

13,685karma·1,846submissions·March 7, 2014
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I do research on fundamental UI technology and 2D graphics, with a focus on Rust and fonts. @raph@mastodon.online
recent activity (1,846 total)
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Amen brother.
3y ago·view thread
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As with most such things, there is considerable nuance to this question. If you're careful with your dependencies and optimizing for compile time, it can be quite good. For example, a clean relea…
3y ago·view thread
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Game Programming Patterns, by Bob Nystrom. Foundations of Game Engine Development (4 volumes), by Eric Lengyel.
3y ago·view thread
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Before going to grad school, I was socially quite isolated, partly as a function of being labeled as gifted, partly growing up in a pretty rural area. Going to grad school let me be among a cohort of …
3y ago·view thread
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To me, the single biggest opportunity is performance. There's a lot that can be done if you optimize for that: plumb incremental computation through the pipeline from the app logic all the way to…
3y ago·view thread
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I'd love to see work along these lines, and hope to talk with Cart soon. However, I'm stretched thin as it is, so certainly won't be leading any such integration work. My main goals for…
3y ago·view thread
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I would say the most likely reason is that 2D graphics is just plain hard. Jasper's classic essay[1] goes into more detail. That said, I'd really love to see more stuff along the lines of wh…
3y ago·view thread
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Oh yes, and I probably should have mentioned that as well. I've been talking to the developers but haven't checked in lately. I'll take another look, thanks.
3y ago·view thread
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It's possible you ran into problems with large pathtags, fixed by [235], but that hasn't been merged yet. With that and some other tweaks (we still have to manually adjust buffer sizes, but …
3y ago·view thread
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Duh, sorry about that.
3y ago·view thread
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These things are hard, and I don't want to discount any of it. But three observations. First, browser engines do reimplement most of this stuff, though that's been an evolution, it used to…
3y ago·view thread
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Yes, that's the correct link. For those not following closely, it used to be piet-gpu, but we changed the name since it's not based on the Piet API any more, and the new WGSL shaders are bas…
3y ago·view thread
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I really enjoyed this. I use a 5700 XT (RDNA 2) as my one of my main development GPUs, and appreciate its particular strengths, and because of this article am quite tempted to get an RDNA 3 card. A fe…
3y ago·view thread
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I had a nontraditional background, and was labeled as a gifted kid. At your age, my dad and I were trying to get a software company off the ground, based around products I had created. That was a mixe…
3y ago·view thread
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I am curious about doing the same kind of thing for compute shaders. I'm aware of Kompute.cc (which is Vulkan based) but haven't looked at their GEMM kernels, and also of wonnx for WebGPU ([…
3y ago·view thread
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It's a super good question. I would say two things here. First, defining the ideal aesthetics is a really hard problem. When you start listing the various properties of curves (basically chapte…
3y ago·view thread
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I am. It is relevant to the topic, and I cite it in the (now two year old) outline for the blog post I intend to write on the topic[1]. I'll point out that Yuksel's spline is not closed unde…
3y ago·view thread
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I spent a couple days around the new year fiddling with my "hyperbezier" idea, which is a project to make a curve family better suited to creative graphics (including font design) than Bézie…
3y ago·view thread
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One of my main resolutions is not to write a programming language for GPU compute shaders. I've written a bit more about my 2023 wishes here: https://raphlinus.github.io/personal&…
3y ago·view thread
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Aw thanks. It remains a life goal to write a book on 2D graphics, including text layout and rendering, but I don't see any way to find time for it in the next year at least. Meanwhile I do have s…
3y ago·view thread
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By "shaping across space" I mean that the shapes of the words might be very different depending on whether there's a space or whether they're on second lines. That basically doesn&…
3y ago·view thread
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No. Most line breaks in English are at spaces, and the Computer Modern fonts don't have any complex shaping behavior across spaces (it's mostly complex scripts such as Nastaliq that have thi…
3y ago·view thread
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A clarification: Druid proper uses the text layout capabilities of the platform (DirectWrite on Windows, Core Text on macOS, and Pango on Linux), while Xilem does indeed use Parley. Lapce uses a fork …
3y ago·view thread
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Sure! I have blogged about this[1], but I'll summarize here. Basically a barrier helps you do a "message passing" pattern, where one workgroup prepares some data then sets a flag, and a…
3y ago·view thread
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DirectX12 has ok compute capabilities, but is increasingly being left in the dust by Vulkan. It doesn't have pointers or a memory model, but it does have device scoped barriers (which Metal lacks…
3y ago·view thread
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Do not nerd snipe me! There's tons of juice left on the CPU side. Again I recommend Metamath Zero (which is somewhat of an opposite direction as HoTT), as it's able to check the entire Met…
3y ago·view thread
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Nice work finding this indeed! This sounds like it could become a nice story for Coffeezilla. It's increasingly looking to me like it's an outright scam. Strange that it's for such low …
3y ago·view thread
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From my world: * WebGPU will ship but early adoption will be slow. * Stable Diffusion will run on WebGPU. * Rust adoption will accelerate rapidly; C++ increasingly for legacy code only. * Rust will al…
3y ago·view thread