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Narishma
4,087karma·2,386submissions·April 7, 2013
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> This point is addressed in the article, the point is not to have web app perform as fast or better than native app. As long as they are fast enough it's ok. That may be true if you only care…
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"Were"? As far as I'm aware that's still the case for the vast majority of cheap mainstream laptops all the way up to 17" ones.
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Those 500 line functions include private sub-functions though.
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They've been demoing it for 2 years now.
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I believe reprojection is always active on the PSVR, whether you're rendering at 60, 90 or 120 fps.
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Hardly. It has been about $40 pretty much everywhere for the last couple of years and gets frequent sales.
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That's just one option. It also supports native 90 and 120 Hz.
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I think it's more that they want to have a single distribution that works on all Pi models.
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It is mentioned.
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It's private.
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The higher level abstractions aren't zero-cost.
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It's Vulkan, with a K.
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Unity is a C++ engine. Only the game code is done in C#.
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IIRC, that's why they were removed in ARMv8.
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While it may be well explained, the example given is pretty bad as far as user interfaces go. It shouldn't have a 'Calculate' button, and instead just update as you type. That way there…
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No. It's written in C++.
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He's talking about Braid.
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It's currently available on PS4 as well, and may come to other platforms in the future.
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The mobile version, as well as all other non-desktop versions, are already written in C++.
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> That said, I think an open GPU is an excellent idea This isn't what the article is about.
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I don't think they ever claimed they would open source their drivers. They've certainly released a ton of documentation for their GPUs over the years.
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The game didn't look anything like that video. It's the wrong aspect ratio and has some weird image filter applied to it.
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Core i5 and Core i7 are really meaningless descriptions of processors since those names span many generations with different performance characteristics.
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What's the reason for generating 2 versions of each fragment shader (SIMD8 and SIMD16)?
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I believe KDE has had support for sessions like that where it saves all your open applications, documents, folders and desktop widgets since at least KDE 4. You can switch between those sessions using…
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They are making more, but they sell them faster than they can make them.
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Everything that's needed to make an OS is documented, either directly or (like USB) in the Linux kernel's source code. Even the GPU is much easier to support than on a PC because the OpenGL …
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The reason phones can do that is because they throttle heavily after a couple minutes of heavy CPU usage. That wouldn't be very good for a laptop.
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Go is not a systems programming language (as the term is usually understood), and Google labelling it that way when they first introduced it is unfortunate.
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They were dead after the last generation too. And the one before it as well.