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Narishma
4,063karma·2,386submissions·April 7, 2013
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> I gotta follow all my local laws while I’m using it. (!) (Really? Whereever I live?) Where I live, a lot of those rules conflict with local law.
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You obviously didn't read the article. That's a completely different issue.
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As far as I understand, Rakudo is a compiler, not an interpreter. It compiles perl 6 source files into bytecode that is executed by a VM.
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Only if the application supports it.
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Sony has nothing to do with this. It's the game developers who use the engine.
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A lot of people complained when they removed those comical ragdolls in Dark Souls 2, so they added them back in Bloodborne.
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That looks to be an 8-bit CPU. It has an 8-bit accumulator and instructions are encoded in 8-bits. The only 4-bit thing in there is the address space, but even that is really 2*4-bits.
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None that I know of. The Ogre3d renderer has moved from an OOP to a data oriented design in their newer versions, so maybe you can look at that.
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I don't think it's a bad example. I remember John Carmack saying Doom 3 was their first C++ project and they weren't very familiar with the language and did some poor decisions on that.
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A lot of AAA games are built that way.
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OpenCL and other GPU implementations of codecs are not as efficient in terms of power consumption as dedicated hardware.
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You may need a smartphone, though that's debatable, but you don't need a high-end expensive one. And those wont't have paper specs anywhere near PS4-level anytime soon.
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3 years from now, the PS4 will be 5 years old and much cheaper than a high-end smartphone.
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Consoles do use SoCs, mainly because they're cheaper than discrete processors. At least the current ones do. They're just not mobile SoCs.
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You mean Thumb-2?
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How would you read it back?
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I don't see a problem with remasters if they're done right (The Last of Us and GTA 5 on PS4 are a couple such ones that comes to mind). Unfortunately, a lot of the time they're just han…
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> cache coherency Cache locality. Cache coherency is something different.
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It's just a personal preference. I don't think being a developer has anything to do with it.
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Apple doesn't use ARM's processor designs. They just license the ISA and design their own CPUs.
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Yes.
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> I had only like one game which I never really played but instead I spent hours writing mini games and setting up communication between the PSP and a PC, using it as remote control and whatnot. An…
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The latest revisions of PCem can run BeOs I think.
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No, if you don't return anything from main, return 0 is added for you by the compiler, at least in C++ and recent versions of C.
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The blob runs on a different processor (the GPU), not inside OpenBSD.
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It's called Vulkan, not OpenGL Vulkan. It's not related to OpenGL, other than being made by the Khronos group.
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I don't think MIPS exists anymore. They were bought a few years back by Imagination (the makers of PowerVR GPUs used in mobile devices).
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What do you mean by open and what does that have to do with patents?
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Since this is based on AMD's GCN architecture, aren't there any patent issues?