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Narishma
4,060karma·2,386submissions·April 7, 2013
recent activity (2,386 total)
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It did.
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https://www.youtube.com/watch?v=rX0ItVEVjHc This one?
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It's still much better than anything integrated in the PC space.
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Only because of the way they are currently implemented on PC. Both current-gen consoles for example use integrated graphics to great effect, but they are engineered around them with high-bandwidth mem…
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It's made by Nvidia, so there's very little chance of it being open.
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The article is from 1990, but the book it is summarizing is from 1982.
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With source code commented in spanish and english.
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Current-gen consoles (PS4 an Xbox One).
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Consoles don't need Vulkan, since they've always had low-level (or non-existant) graphics APIs.
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You can do structured programming in QBasic just fine. It didn't require line numbers and had all the necessary tools like functions and procedures, for and while loops, blocks, user-defined type…
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If they wanted to get rid of those XP boxes, they should have made the upgrade free for XP users as well.
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Didn't it start as an RTS on the Mac, and only became an FPS when they moved it to Xbox?
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Not anymore. On the desktop, only AMD has ever used a VLIW architecture in their GPUs for a while, but they switched to a scalar architecture years ago.
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It doesn't play games you already own on discs (BD, not DVD in the case of PS3). It's a subscription service where you can buy/rent games that are stored on their servers. They are play…
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They should just put one arrow to the left and the other to the right of the name.
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UE4 is overkill for such a game.
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It's definitely in TP3 for PC. I still have the original floppy disk. I don't remember if it was in the earlier CP/M versions though.
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I believe all of Borland's compilers all the way back to the original Turbo Pascal came with it.
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That hasn't been the case for a long time (a decade?). Nowadays you can only use Intel chipsets, even in desktop systems. I believe it's the same for AMD.
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GPUs have already transitioned away from VLIW to scalar architectures. At least on the desktop front. They may still exist in mobile GPUs.
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I believe NEON was introduced with ARMv7, not ARMv6 as claimed in the article. Though some Intel ARMv5 CPUs (when they were still making them) did support a SIMD extension called WMMX, which was based…
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> Pretty decent 3D graphics, but really painful to do GPU work on I think maybe you meant GPGPU? Because it's pretty easy to do GPU work on it using OpenGL ES.
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TempleOS doesn't support C. It's written in a language called HolyC.
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What about systems other than Linux?
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The feature may not be in the C++ standard but the main compilers support it anyway (__restrict__ in GCC and Clang, __restrict in MSVC).
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What do you mean 'just'? It's been in emacs and vim as far back as I can remember. At least for C and C++.
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Does ML here mean machine leaning? Machine language? Meta language?
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Well, it's only 9800 lines because it's incomplete. It's barely a tech demo.
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That looks more like PS1 graphics rather than PS2.
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> Nintendo's upcoming NX console (successor of Wii U) will hopefully be more powerful than PS4/X1 at the end of 2016. Yeah, I wouldn't count on that.