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Narishma
4,034karma·2,386submissions·April 7, 2013
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That used to be the case, but this current generation the vast majority of games have a 60 fps performance mode. On PS5 at least, I can't speak about other consoles.
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I think they were talking specifically about this game, which is only available on PS5 and PC. Edit: Forgot it was released recently on Xbox Series consoles but those also have SSDs.
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I don't think it's backwards compatible the same way x86-64 is.
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No, the 8088 used in the PC has a 2 byte word size. More importantly, it only has an 8-bit data bus, so alignment didn't really matter because it fetched instructions one byte at a time.
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> One of the random things burned into my memory for 6502 assembly is that LDA is $A9. I never separated the instruction from the register; it's not like they were general purpose. You had LDA…
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I am from France. It's pronounced exactly the same here. Kids always joke about it when they first learn the English word 'bit'.
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> bit (in English) is not pronounced the same as bite (in French). The French word is closer in pronunciation to “beet” or “beat” in English. Wrong, it's pronounced exactly like the English &q…
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Maybe they were developed together but Windows 2.0 released earlier was my point, so saying that Windows 2 was based on PM didn't feel right.
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You're talking about Windows 3. Windows 2 predates Presentation Manager.
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You have too much faith in the software industry.
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Not necessarily. It could just be uniformly slow with no particular bottleneck.
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Isn't that redundant?
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They've been on this road since at least Windows 8, long before AI.
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Reminds me of the Xbox One reveal disaster.
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They are not selling it either.
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They already said there won't be a successor until a significantly more powerful and power-efficient SoC than what they are currently using is available.
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Steam Deck uses them the same way and it seems to work fine.
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https://github.com/ClementTsang/bottom
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> VLC walked so MPV could run. mpv is a fork of mplayer, which preceded VLC by a year or two.
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I mean if it requires a modern GPU, that leaves a ton of perfectly working older hardware out in the dust, even those with a GPU if they don't support modern APIs. That's a huge downside whe…
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Even a Steam Deck is overkill for a game like this. This is NES-levels of graphics.
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Does it work without a modern GPU?
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There has to be a reason when 99% of GUI apps don't support it.
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That has always been the trend in the rust ecosystem. It's not a new thing.
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Is it possible to apply some of the settings like autoindent or line numbers only when editing source code? In other words, does it have different modes like emacs?
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Would help if there was a short description of what the websites are about, instead of just a list of random URLs.
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Can you point to some source for that? I've never heard of a game using that resolution. The vast majority of them used the standard 320x200, either in CGA, EGA or VGA. The first two ran at 60Hz,…
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You already know it will lead to exactly that.
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No, for VGA it was definitely 70Hz, or 60Hz for the 640x480 mode but few games used that.
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Is that why the Rust toolchain can't be compiled on a 32-bit system?