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Narishma
4,006karma·2,385submissions·April 7, 2013
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I'm not sure I agree with your last point. With the exception of Direct3D, pretty much everything from DirectX has been deprecated at one point or another and replaced with external libraries tha…
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APUs (at least the desktop and laptop ones) use the same types of cores as the FX series, so they should perform about the same.
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They are, unless you use old deprecated versions of OpenGL.
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These articles aren't games-specific at all. They're pretty general. What made you think they wore games-specific?
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Well, the PS4 also has some kind of voice controls and media capabilities, with more to come in the future. Just because they don't make a big deal about it doesn't mean the console only doe…
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The ARMv6 CPU in the Pi has an FPU. Depending on your OS, you can use it in two different ways: * softfp where the float function arguments are passed in using integer registers or the stack * hardfp …
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They haven't so much back-pedaled as prioritized gaming above media functionality for launch. All those missing features will come in future updates.
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They have no plans to upgrade it anytime soon.
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Aren't they funded by Microsoft, or something?
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The PS3's API (LibGCM) had nothing to do with OpenGL. What Sony did however was provide an OpenGL ES 1.1+extensions implementation on top of the low level API. You can probably count on one hand …
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PS4 doesn't have any form of OpenGL. In this case, WebGL is probably translated on the fly to calls to the proprietary low level graphics API.
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AFAIK, compute shaders only became available in D3D11 and OpenGL 4.3. MacOS was stuck on OpenGL 3.2 for a long time, and even the latest version only supports 4.1. On Linux, Intel and open source driv…
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Xbox One only launches with a couple more retail titles. PS4 launches with a dozen or so more PSN titles.
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That's only true for PC games, where monitors did indeed produce blocky pixels. Arcade, console and early computer games that connected to TVs were designed to take advantage of the "deficie…
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I don't know about the other games, but Wolfenstein 3D is definitely not abandonware. You can still buy it on Steam, XBLA, PSN and other places.
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You can start here: https://github.com/hermanhermitage/videocoreiv/wiki/VideoCor... …
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All those other DirectX parts have been deprecated for a long time now. The only thing still being used is Direct3D.
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Quake Live is a native game (that's why you have to install a plugin) that is launched through a web-based interface.
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The early ones were ports, they were recompiled and enhanced with higher resolutions and/or framerate, trophy support, etc... They're titled "HD Collection" or "HD Remastered&…
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This thing will release months before the PS4 in Japan, so it makes sense to use the DS3.
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They stopped making them earlier this year.
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It's not powerful enough to handle PS2 emulation. Even the PS3 can barely do it for a handful of games.
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On the other hand, memory speed (both latency and bandwidth) hasn't changed much in that timeframe. That means that relative to the speed of the CPU, it takes much longer to access memory now tha…
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You do have direct control over it in this case. You can just change the fragment shader code to do with it whatever you want.
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The only way they can do that is by using an Intel chip with Intel graphics. Everything else needs binary blobs.
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Not all Atom chips have PowerVR graphics, though AFAIK all the phone and tablet Atoms do.
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No, because it comes with a proprietary GPU.
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Because there's no valid reason for it to be required to always be connected.
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Not really. It's the norm on Sony consoles since the PS2.
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Nvidia's Linux driver is more or less the same as their Windows (and MacOS, etc...) driver. They can't just open source it. Intel has an open source Linux driver and a closed source Windows …