back
user profile
Narishma
4,006karma·2,385submissions·April 7, 2013
recent activity (2,385 total)
comment
As I said above, this thing is much slower than the HD 3000 or 4000.
comment
It's not HD Graphics 4000. It's just HD Graphics, with no numbering. It only has 6 execution units (compared to 16 on HD 4000) and is clocked much lower.
comment
And four times the price.
comment
That 450Mhz CPU of yours is very likely much faster than the 700Mhz CPU on the Pi.
comment
AFAIK, the only console to use an R3000 was the PS1. The N64 and PSP were R4000 and the PS2 was a heavily modified custom R4000.
comment
Yes, if by faster you mean slower.
comment
Yes, customs APIs. LibCGM on PS3, GNM and GNMX on PS4.
comment
I don't think you can get accurate emulation that way. You may end up with games running at different speeds depending on what CPU you have. Some may be too fast or too slow to be playable.
comment
Neither PS3 nor PS4 (if that's what you meant) use OpenGL. I don't know why this myth is so prevalent.
comment
I agree with your general point, but PSGL is pretty much never used. I only know of a couple of small indie PSN titles that used it, mostly to ease the porting process from PC. It's way too slow …
comment
Wat. They don't make gaming cards nor scientific cards. They make GPUs that go into iPhones and iPads.
comment
Don't think so. They have top notch developers, especially in their Playstation division.
comment
Wikipedia is wrong about the usage of OpenGL on consoles.
comment
This framework is used for making tools, Lisp, or rather their own variant of it, is used in-game as a scripting language and goes all the way back to their Crash Bandicoot games on the PS1. I believe…
comment
That's what he said, and he's asking why.
comment
Q3 is already running on the Pi using the proprietary drivers. This competition is for porting these new open sourced drivers to the Pi and using them to run Q3.
comment
Good thing then that they aren't rewriting vim.
comment
You could say the same thing about the Linux kernel, yet it hasn't stopped improving.
comment
> I think part of the problem is that everyone heard that goto is harmful but noone ever reads the original letter Same thing for the premature optimization quote from Knuth.
comment
Casting the return value of malloc is necessary in C++. I think that's why it's so widespread, so you can compile your C program with a C++ compiler.
comment
What technical details are missing? I was under the impression that Intel has the most open SoCs around. The only thing I can think of is the PowerVR GPUs in some of their older chips, but those aren&…
comment
The consoles don't use the same graphics stack as regular computers, so having drivers for them doesn't help in anyway on a Unix system.
comment
I agree with your general point, but while the Raspberry Pi has some SIMD instructions, they are pretty useless in practice. They are integer-only, only work on 32-bit registers (so you can only work …
comment
Bulldozer's cores are closer to full cores than hyperthreads, especially in workloads that don't use floating point operations, like the compilations you mentioned.
comment
They don't have L3 cache.
comment
These are living-room PCs, not consoles.
comment
You will need to dual-boot. Or stream from another PC running Windows.
comment
If you want to get nit-picky, Wolfenstein 3D's tech wasn't original either. It was based on their previous title, Catacombs 3D, which was itself based on the tech of another previous title c…
comment
Why would the modding scene not exist if it was written in C?
comment
I don't know of anyone who does game logic in OpenGL.