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Narishma
4,034karma·2,386submissions·April 7, 2013
recent activity (2,386 total)
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Nowadays a phone and a desktop computer are at about the same level of complexity in terms of code.
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Have you looked at Chibi-Scheme?
http://synthcode.com/scheme/chibi/
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DICE is one such developer. BF4 scales pretty well across cores, and so should any game that uses that engine unless crippled artificially. There are other developers as well but most make console onl…
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It doesn't matter how much time the CPU takes to bake the lightmaps since it's done offline.
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I think you meant MLX. MSX was a standard for a line of Japanese 8-bit computers that were popular outside the USA.
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From the article: "Popular chip architectures historically have been locked down behind strict licensing rules by companies such as Intel, ARM and IBM (although IBM has opened this up a bit for i…
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On the other hand, abstracting too much results in a more complex architecture that leads to it's own hard to fix performance problems later on.
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Incorrect. The Dreamcast had no OS. It has a proprietary firmware like all consoles of the time. Game developers had the choice to use a proprietary RTOS, a Windows CE based OS, or no OS at all. If th…
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Forget about Xbox, they could start by shipping a non-prehistoric version of OpenGL on Windows.
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So? That's exactly what the parent wanted.
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Not for everyone. In my case, I have to use browser extensions to force Youtube to use the Flash player because the HTML5 one doesn't do hardware accelerated playback for some reason and drains m…
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Most did, but not everyone. Unfortunately, those who didn't are the most popular 3rd party engines (UE3, CryEngine, Source, Unity).
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https://www.amd.com/Documents/Mantle_White_Paper.pdf
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They never stopped selling commercial licenses, so there's nothing to go back to. The only thing that changed with Nokia is that they made it also available with an LGPL license.
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What techniques are you referring to specifically?
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The benchmarks on that website are bogus. For example, he uses the gtkperf benchmark to draw the conclusion that the Banana Pi has a better GPU that the Raspberry Pi, but gtkperf doesn't even run…
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Worked fine for me on Chrome.
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What made you think it would be a CUDA guide?
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FlatOut is a Windows game.
As for DOSBox, if a game works on it in Windows it will work on it in Linux as well.
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It hasn't been possible to do that on PC since the DOS days. You have to go through a number of abstractions (APIs, drivers) to display anything on screen, or to play anything through your sound …
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No, the GPU is doing the rasterizing.
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It's called like that because it's a booter[1], so it's loaded from a floppy disk at boot time. 1. http://en.wikipedia.org/wiki/PC_booter …
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They hired him to create an open source driver, not to open source the current one.
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Sparc isn't a derivative of MIPS.
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There is no bare metal on Xbox, you always go through DirectX. The difference is that the Xbox version of DirectX has much lower overhead than the Windows version and provides access to all the functi…
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It's NASASpaceFlight.com forums, not NASA forums. AFAIK, they're not associated with NASA.
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It's targeted at the Game Boy Advance, which has an ARM7TDMI (ARMv4) CPU.
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It's the same on x86. Not all x86 processors have all the x86 instructions. There have been many extensions over the years. The main difference is that x86 doesn't have low power processors …
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I was confused by the talk about keeping GC to a minimum until I noticed the article is 4 years old.