back
user profile

Narishma

4,048karma·2,386submissions·April 7, 2013
recent activity (2,386 total)
comment
No SD card either, and I believe the Raspberry Pi GPU is faster. I also don't believe it's made by Mozilla.
11y ago·view thread
comment
Smaller size, smaller price and smaller power consuption. Also smaller memory, no ethernet and less USB ports.
11y ago·view thread
comment
Skinning hasn't been done on the CPU for about a decade now. GPUs are much better at it.
11y ago·view thread
comment
My point is that it doesn't matter that it's slow. What's more important is it gives them access to the huge Raspberry Pi community.
11y ago·view thread
comment
Not strange at all. Raspberry Pi is vastly more popular than any other competitor, perhaps even all competitors combined. It doesn't really matter that it's slower or that it uses an old ins…
11y ago·view thread
comment
How is this different from SMT?
11y ago·view thread
comment
The chip on the Pi was designed for set-top boxes, not tablets.
11y ago·view thread
comment
I was talking specifically about chips made by Intel, not x86.
12y ago·view thread
comment
Even on the Xbox 360? I though it was only for the Xbox One.
12y ago·view thread
comment
When profiling games, using FPS to measure performance increases/decreases is kinda silly. For example, going from 25 to 30 fps (5 fps increase) is a bigger performance improvement than going fro…
12y ago·view thread
comment
I think the author is wrong about the CPU supporting HT. Merrifield is based on the Silvermont micro-architecture, which does away with HT and replaces it with OOE.
12y ago·view thread
comment
Consoles make no sense with Intel chips, just for cost reasons.
12y ago·view thread
comment
That didn't stop them from doing Xbox One.
12y ago·view thread
comment
There seems to be only one person in that thread arguing that it's not a problem.
12y ago·view thread
comment
That's true in theory. In practice, a not insignificant number of popular Android apps (mostly, but not limited to, games) are written in non-Java languages. That limits those apps to ARM unless …
12y ago·view thread
comment
I didn't say otherwise.
12y ago·view thread
comment
Neither Wii nor WiiU use OpenGL, and on the PS3 it may as well not exist since pretty much no game uses it.
12y ago·view thread
comment
As long as there are multiple different GPUs around, there will always be a need for multiple code paths if you want to get good use of those GPUs, whether you use the same API or not.
12y ago·view thread
comment
Edison is 32-bit x86.
12y ago·view thread
comment
Refering to questions by number is useless since they are choosen randomly from a set number.
12y ago·view thread
comment
Yes, at least with QtCreator and KDevelop.
12y ago·view thread
comment
The Windows, Mac and Linux are the same version.
12y ago·view thread
comment
Only the PC version is in Java. The other versions are in C++.
12y ago·view thread
comment
Why would they do that?
12y ago·view thread
comment
Or just use the C++ version. Only the PC version is written in Java.
12y ago·view thread
comment
It's unplayable on my system (Firefox 32 on Ubuntu on an i3 laptop). Runs at like 5fps.
12y ago·view thread
comment
http://archive.gamedev.net/archive/reference/listed82.html?c...
12y ago·view thread
comment
The Win16 API was written in C, not Pascal. But because it didn't have functions with a variable number of arguments, they could use the Pascal calling convention instead of the C one. It was sli…
12y ago·view thread
comment
It's basically a large number of in-order P5- (or Atom-) derived cores with 4-way SMT and beefed up SIMD capabilities (two 512-bit units per core).
12y ago·view thread
comment
It's the native apps (mostly games) that aren't compatible with non-ARM CPUs, not the Java ones.
12y ago·view thread