back
user profile
Narishma
4,048karma·2,386submissions·April 7, 2013
recent activity (2,386 total)
comment
No SD card either, and I believe the Raspberry Pi GPU is faster. I also don't believe it's made by Mozilla.
comment
Smaller size, smaller price and smaller power consuption. Also smaller memory, no ethernet and less USB ports.
comment
Skinning hasn't been done on the CPU for about a decade now. GPUs are much better at it.
comment
My point is that it doesn't matter that it's slow. What's more important is it gives them access to the huge Raspberry Pi community.
comment
Not strange at all. Raspberry Pi is vastly more popular than any other competitor, perhaps even all competitors combined. It doesn't really matter that it's slower or that it uses an old ins…
comment
How is this different from SMT?
comment
The chip on the Pi was designed for set-top boxes, not tablets.
comment
I was talking specifically about chips made by Intel, not x86.
comment
Even on the Xbox 360? I though it was only for the Xbox One.
comment
When profiling games, using FPS to measure performance increases/decreases is kinda silly. For example, going from 25 to 30 fps (5 fps increase) is a bigger performance improvement than going fro…
comment
I think the author is wrong about the CPU supporting HT. Merrifield is based on the Silvermont micro-architecture, which does away with HT and replaces it with OOE.
comment
Consoles make no sense with Intel chips, just for cost reasons.
comment
That didn't stop them from doing Xbox One.
comment
There seems to be only one person in that thread arguing that it's not a problem.
comment
That's true in theory. In practice, a not insignificant number of popular Android apps (mostly, but not limited to, games) are written in non-Java languages. That limits those apps to ARM unless …
comment
I didn't say otherwise.
comment
Neither Wii nor WiiU use OpenGL, and on the PS3 it may as well not exist since pretty much no game uses it.
comment
As long as there are multiple different GPUs around, there will always be a need for multiple code paths if you want to get good use of those GPUs, whether you use the same API or not.
comment
Edison is 32-bit x86.
comment
Refering to questions by number is useless since they are choosen randomly from a set number.
comment
Yes, at least with QtCreator and KDevelop.
comment
The Windows, Mac and Linux are the same version.
comment
Only the PC version is in Java. The other versions are in C++.
comment
Why would they do that?
comment
Or just use the C++ version. Only the PC version is written in Java.
comment
It's unplayable on my system (Firefox 32 on Ubuntu on an i3 laptop). Runs at like 5fps.
comment
http://archive.gamedev.net/archive/reference/listed82.html?c...
comment
The Win16 API was written in C, not Pascal. But because it didn't have functions with a variable number of arguments, they could use the Pascal calling convention instead of the C one. It was sli…
comment
It's basically a large number of in-order P5- (or Atom-) derived cores with 4-way SMT and beefed up SIMD capabilities (two 512-bit units per core).
comment
It's the native apps (mostly games) that aren't compatible with non-ARM CPUs, not the Java ones.