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Narishma
4,034karma·2,386submissions·April 7, 2013
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With mode=cga it plays in color, though some of the colors are inaccurate compared to a real PC.
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It's not that horrible. You can do some pretty interesting things with it, like this: https://www.youtube.com/watch?v=G66KL-hxxKI …
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Pretty much half of the games in the list aren't 8-bit.
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I don't know of any accurate IBM PC emulator. Most of the typical ones like DosBox will play it either too fast or too slow.
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Isn't dithering done offline at encoding time?
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It's only wasted in the short term. If you optimize so much that you have a lot of unused resources left, you just use them in your next game.
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And bandwidth.
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The framerate is much better in the PS3 version. There's a comparison video at the end of this page: http://www.eurogamer.net/articles/digitalfoundry-ico-shadow-... …
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It's the other way around. PC games are rarely optimized to any significant degree because of the vast amount of different configurations out there, and PC gamers will just through hardware at th…
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The lack of instancing is because there's no need for it. Consoles in general have low-level graphics APIs that let you make tons of drawcalls without the performance issues you get on PC.
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It may not impact the performance, but it certainly does the battery life and fan noise in a laptop.
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Neither Valve nor LunarG make hardware, so buying new hardware won't matter.
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You get access to the driver source code if you license a PowerVR GPU.
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As the comments on that page point out, that was years ago. A lot of stuff has been opened since.
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A lot of RPis are used as cheap media centers.
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Thankfully, the RPi foundation has no plans to release a better RPi anytime soon.
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Does Linux run on PIC?
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I was under the impression that Sony pushed upstream a lot of the improvements they made to clang/llvm, but they had to wait until the PS4 was announced to do so.
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VirtualBox is for x86 CPUs only. It doesn't support ARM. You need something like qemu instead.
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The POWER architecture isn't used anymore, even in POWER CPUs. Everything now uses the Power ISA, which used to be called PowerPC ISA. I know, it's confusing.
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See my reply above.
https://news.ycombinator.com/item?id=7657271
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They intentionally haven't released a new model, and don't plan to do so any time soon. They want to have a stable hardware platform, and spend time optimizing the software so it can benefit…
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Your projects aren't video games, are they? It's not very feasible to debug games at -O0, unless they're very small. And I don't how if profile guided optimization is feasible eith…
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PS3 games don't offload fragment shading to the SPUs, that would be too slow and leave the pixel shading hardware on the GPU idle. Remember that the PS3 has separate vertex and pixel shaders. Wha…
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I don't think it will happen with Rust until it becomes more stable with no breaking changes between releases. As for Go, it's not very well suited to this domain. Or at least no better suit…
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He keeps saying C but the source code he shows at the end is clearly C++, even if the file has a .c extension.
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The GPU is part of the SoC, which is exactly the same on the Pi and on the compute module.
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And they are also probably a lot more expensive than $30.
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They did this since the day they released the game, or shortly after. This isn't the source code of the engine, it's just the SDK that people use to make mods.
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It's Quake 1, not 2. And yes, Valve among others licensed it, just like people do today with Unreal Engine or Cry Engine.